The Fight Club: Difference between revisions
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* A fight between (4) accounts | * A fight between (4) accounts | ||
=== Santa's WorkShop === | === Santa's WorkShop === |
Revision as of 04:03, 5 May 2024
Fight Club
- The First rule of Fight Club is to talk about Fight Club
- Fights have a (15) minute time limit
- Fights can have a (5) minutes of overtime
- Chugs disabled during overtime
- Healing in overtime is regulated
- Overtime fights are determined by damage delt
Fight Types
1v1
- A fight between (2) players
2v2
- A fight between (4) players
Asset
- A fight between (4) players
Mortal Combat
- A fight between (4) players
Abomination
- A fight between (4) accounts
Santa's WorkShop
- Required Level <51
- Available only during the yearly Christmas GRUE Event
- Not currently active
Commands
/fc join
- /fc join is used in conjunction with a fight type to enter the waiting queue
/fc join 1v1
- /fc join 1v1 places a player into the 1v1 waiting queue
/fc join 2v2
- /fc join 2v2 places a player into the 2v2 waiting queue
/fc join asset
- /fc join asset places a player into the Asset waiting queue
/fc join mc
- /join mc places a player into the Mortal Combat waiting queue
/fc join Abomination
- /fc join abomination places a player into the abomination waiting queue
/fc cancel
- /fc cancel removes the logged in character from the waiting arena queue
/fc help
- /fc help list all available player commands which are displayed here on the Wiki
/fc info
- /fc info Shows information about the current queues and active events
/fc stats
- /fc stats characterName
- Example: /fc stats Shin MagiK
/arena rank eventType
- /fc rank 1v1
- /fc rank 2v2
- /fc rank asset
- /fc rank mc
- /fc rank Abomination
/fc watch EventID
- /fc watch EventID will allow you to watch an active event
- EXAMPLE: /fc watch 1
/fc observe EventID
- /fc observe EventID will allow you to watch an active event
- EXAMPLE: /fc watch 1
observe
Fight Locations
PKL Arena
- 1v1
- 2v2
- Asset
Yaraq PK Arena
- 1v1
- 2v2
- ffa
Live Event PVP Arena
- 1v1
- 2v2
Notes
If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid.
The following skills trained or specialized will flag you as a hybrid character.
- Finesse Weapons
- Heavy Weapons
- Light Weapons
- War Magic
- Missile Weapons
- Two Handed Combat