The Fight Club: Difference between revisions

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The Fight Club
[[Category:Custom Locations]]
[[Category:Custom Items]]
[[Category:Custom Events]]


== The Fight Club ==


* The First rule of Fight Club is to talk about Fight Club
* Fights have a (15) minute time limit
* Fights can have a (5) minutes of overtime
* Chugs disabled during overtime
* Healing in overtime is regulated
* Overtime fights are determined by damage delt


The Fight Club is located in the PKL Area which is inaccessible to players on a PK only server.
== Fight Types ==


=== 1v1 ===


The Fight club has a server side option and can be Enabled/Disabled when needed
* A fight between (2) players


=== 2v2 ===


The Fight club is accessible to players both red and white much like The Marketplace.
* A fight between (4) players in (2) teams


The player command @Fightclub is used to be teleported to The Fight Club.
=== Asset ===


All players are turned to NPK white when they enter The Fight Club
* A fight between (2) players
* Winner 3-5 matches
* (1) random worn non-bound item will be dropped
* A player has no drop-able items will not be able to join an Asset Fight Club


The area in The Fight Club your are ported to is separate from the main area by an invisible barrier.
=== Mortal Combat ===


* A fight between (2) players
* Players must be level 275
* Winner 3-5 matches
* All worn non-bound items will be dropped in corpse
* Boot losing player offline
* Server moves the losing char to storage account for me to deal with as a safety
* Logs will be reviewed by FX before any actions are taken
* Houses will be abandoned
* Allegiances will be broken
* Character will be permanently deleted


=== Wipe ===


* A fight between (2) accounts
* Players must be level 275
* Winner 3-5 matches
* All worn non-bound items will be dropped in corpse
* If the losing player has no drop-able items, an alternate reward might be given to the killer
* Boot losing player offline
* Changes account password for me to deal with as a safety
* Logs will be reviewed by FX before any actions are taken
* Houses will be abandoned
* Allegiances will be broken
* All characters will be permanently deleted


There is an NPC Fight Club  Agent who sell tickets.
=== Santa's Workshop ===


NPC Fight Agent sells several items:
* Not currently Implemented
* Required Level <51
* Available only during the yearly Christmas GRUE Event
* Rewards snowflakes for turn-in


* A Fight Club Challenge Ticket
=== EB's Workshop ===


* A <font color=red>RED</font> Fight Voucher
* Not currently Implemented
* Available only during the yearly Easter Event
* Rewards colored eggs for turn-in


* A <font color=green>GREEN</font> Fight Voucher
== Multi-fight Mechanics ==


'''As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below'''


1 NPC Red vendor sells a RED fight voucher
* Record both players current Sanctuary location
* Portal each player to a stage room(small room)
* Set the players Sanctuary location to the correct (small room)
* Start a buff count down, then portal both players to the fight arena
* When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
* When the fight ends, restore both players lifestone location back and return them to Sanctuary


1 NPC Green vendor sells a GREEN fight voucher
== Commands ==


* /tfc join is used in conjunction with a fight type to enter the waiting queue
* /tfc join 1v1 places a player into the 1v1 waiting queue
* /tfc  join 2v2 places a player into the 2v2 waiting queue
* /tfc join asset places a player into the Asset waiting queue
* /tfc join mc places a player into the Mortal Combat waiting queue
* /tfc join wipe places a player into the abomination waiting queue
* /tfc cancel removes the logged in character from the waiting arena queue
* /tfc help list all available player commands which are displayed here on the Wiki
* /tfc info Shows information about the current queues and active events


* /tfc stats characterName
* Example: /fc stats '''Shin MagiK'''


A Fight Club Challenge Ticket can be used to start a fight
* /tfc rank 1v1
* /tfc rank 2v2
* /tfc rank asset
* /tfc rank mc
* /tfc rank wipe


* /tfc  watch EventID will allow you to watch an active event
* EXAMPLE: /tfc watch '''1'''


To enter into a Fight you must meet the following requirements:
== Fight Locations ==


Level 275
=== Yaraq PK Arena ===


0 Vitae
* 1v1
* 2v2


Ranking Check?
=== Mile High Club ===


Flagged For Fight Club by Getting a kill on NPC Not
* 1v1
* 2v2
* Asset
* Mortal Combat
* Wipe


Luminescence Flagged?
=== Thunderdome ===


1000 Luminescence?
* 1v1
* Asset
* Mortal Combat
* Wipe


=== PKL Arena ===


* 1v1
* 2v2
* Asset
* Mortal Combat
* Wipe


No Corpses are dropped on The Fight Club
=== Live Event PVP Arena ===
 
* 1v1
* 2v2
* Asset
* Mortal Combat
* Wipe
 
== Points ==
 
 
=== 1v1 ===
 
* No Idea yet
 
=== 2v2 ===
 
* No Idea yet
 
== Rewards ==
 
 
=== 1v1 ===
 
* 20k Luminance for the winner
* 25% chance to be rewarded a (1) [[Death Certificate]]
* 10% chance to be rewarded a (1) [[Fight Club Cache Key]]
 
=== 2v2 ===
 
* 40k Luminance for the winners
* 25% chance to be rewarded a (1) [[Death Certificate]]
* 10% chance to be rewarded a (1) [[Fight Club Cache Key]]
 
== Rewards Limits ==
 
 
* arenas_reward_min_age
* 20 rewards per day
* 6 rewards per hour
* 5 rewards playing against a clanmate per day
* 3 rewards from same person per day
 
 
== Rewards ==
 
* [[Fight Club Cache Key]]
 
== Fight Club Notes ==
 
* Fight Club commands can only be issued every (5) seconds
 
 
== Hybrid Character Notes ==
 
If a Void spell is cast at another player, a skill check is made to see if the casting character is a '''hybrid build character'''.
 
Skills that will flag a player as a '''hybrid build character'''.
 
* Finesse Weapons
* Heavy Weapons
* Light Weapons
* War Magic
* Missile Weapons
* Two Handed Combat

Latest revision as of 20:50, 1 June 2024


The Fight Club

  • The First rule of Fight Club is to talk about Fight Club
  • Fights have a (15) minute time limit
  • Fights can have a (5) minutes of overtime
  • Chugs disabled during overtime
  • Healing in overtime is regulated
  • Overtime fights are determined by damage delt

Fight Types

1v1

  • A fight between (2) players

2v2

  • A fight between (4) players in (2) teams

Asset

  • A fight between (2) players
  • Winner 3-5 matches
  • (1) random worn non-bound item will be dropped
  • A player has no drop-able items will not be able to join an Asset Fight Club

Mortal Combat

  • A fight between (2) players
  • Players must be level 275
  • Winner 3-5 matches
  • All worn non-bound items will be dropped in corpse
  • Boot losing player offline
  • Server moves the losing char to storage account for me to deal with as a safety
  • Logs will be reviewed by FX before any actions are taken
  • Houses will be abandoned
  • Allegiances will be broken
  • Character will be permanently deleted

Wipe

  • A fight between (2) accounts
  • Players must be level 275
  • Winner 3-5 matches
  • All worn non-bound items will be dropped in corpse
  • If the losing player has no drop-able items, an alternate reward might be given to the killer
  • Boot losing player offline
  • Changes account password for me to deal with as a safety
  • Logs will be reviewed by FX before any actions are taken
  • Houses will be abandoned
  • Allegiances will be broken
  • All characters will be permanently deleted

Santa's Workshop

  • Not currently Implemented
  • Required Level <51
  • Available only during the yearly Christmas GRUE Event
  • Rewards snowflakes for turn-in

EB's Workshop

  • Not currently Implemented
  • Available only during the yearly Easter Event
  • Rewards colored eggs for turn-in

Multi-fight Mechanics

As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below

  • Record both players current Sanctuary location
  • Portal each player to a stage room(small room)
  • Set the players Sanctuary location to the correct (small room)
  • Start a buff count down, then portal both players to the fight arena
  • When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
  • When the fight ends, restore both players lifestone location back and return them to Sanctuary

Commands

  • /tfc join is used in conjunction with a fight type to enter the waiting queue
  • /tfc join 1v1 places a player into the 1v1 waiting queue
  • /tfc join 2v2 places a player into the 2v2 waiting queue
  • /tfc join asset places a player into the Asset waiting queue
  • /tfc join mc places a player into the Mortal Combat waiting queue
  • /tfc join wipe places a player into the abomination waiting queue
  • /tfc cancel removes the logged in character from the waiting arena queue
  • /tfc help list all available player commands which are displayed here on the Wiki
  • /tfc info Shows information about the current queues and active events
  • /tfc stats characterName
  • Example: /fc stats Shin MagiK
  • /tfc rank 1v1
  • /tfc rank 2v2
  • /tfc rank asset
  • /tfc rank mc
  • /tfc rank wipe
  • /tfc watch EventID will allow you to watch an active event
  • EXAMPLE: /tfc watch 1

Fight Locations

Yaraq PK Arena

  • 1v1
  • 2v2

Mile High Club

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Thunderdome

  • 1v1
  • Asset
  • Mortal Combat
  • Wipe

PKL Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Live Event PVP Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Points

1v1

  • No Idea yet

2v2

  • No Idea yet

Rewards

1v1

2v2

Rewards Limits

  • arenas_reward_min_age
  • 20 rewards per day
  • 6 rewards per hour
  • 5 rewards playing against a clanmate per day
  • 3 rewards from same person per day


Rewards

Fight Club Notes

  • Fight Club commands can only be issued every (5) seconds


Hybrid Character Notes

If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid build character.

Skills that will flag a player as a hybrid build character.

  • Finesse Weapons
  • Heavy Weapons
  • Light Weapons
  • War Magic
  • Missile Weapons
  • Two Handed Combat