Ragako: Difference between revisions

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At the heartbeat of (4 minutes) you would take 60/4=  15 payouts and hour
At the heartbeat of (4 minutes) you would take 60/4=  15 payouts and hour


take down a guardian
take down a guardian

Revision as of 23:14, 21 February 2023

The town of RagaKo will be used for King of the Castle.

Access to the Castle of RagaKo is limited to Level 126+

The has Castle vendors with the best buy/sell rates available.

"Trickle" Experience and Luminescence is gained by players who are within the Castle walls

The Castle is surrounded by walls with two entrances.

The two entrances remain OPEN until the town has been taken by a Monarchy.


Castle OWNERSHIP

Ownership of the Castle is achieved my a player killing The Heart of RagaKo

Ownership of the Castle with remain in place for (7) days if the Castle is not re-taken by another Monarchy


Once town ownership is achieved several things will happen inside and around the Castle:

Castle RagaKo will have a grace period where it can not be taken over again for(30) minutes.

During the grace period, a large bonfire will appear in the place of The Heart of RagaKo.

Walls that can't be attacked will be added to the East and West Castle entrances

The RagaKo Owners Stone will appear outside Castle near the town Lifestone.

The RagaKo Owners Stone can be used by the monarchy of the town owner for entry into the Castle


When the grace period expires:

"Trickle" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is "increased significantly"

"Trickle" Experience and Luminescence gained by players NOT in the town owner Monarchy who are within the Castle walls is "increased"


The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates

An East and West Gate Guardian will spawn outside each of the corresponding Castle entrances


When an East or West Gate Guardian has been killed:

An attackable Gate will be added at to the corresponding entrance to prevent entry from people not in the monarchy of the Castle owner until the Gate has been killed.

Gate Guardians do not respawn immediately


When the East OR West Gate has been killed:

The Large Bonfire inside the Castle is replaced with The Heart of RagaKo which can once again be attacked to take control of Castle

Attackable Gates do not respawn immediately


HEARTBEAT TIMERS:

Normal Castle Heartbeat(Neutral)

The Heart of RagaKo is ACTIVE(Alive)

Castle not Owned my a Monarchy

(5) Minutes


Owned Castle Heartbeat(Owned)

East AND West Gate Guardians are Active(Alive)

(4) Minutes


Owned Castle Heartbeat(Owned)

East AND West Gates are Active(Alive)

(3) Minutes


Owned Castle Heartbeat(Owned)

East OR West Gates are NOT ACTIVE(dead)

The Heart of RagaKo is ACTIVE(Alive)

(2) Minutes



"Trickle" Experience and Luminescence Notes

The rewards are gained by players who are within the landblocks that surround Castle Ragako.


Eventually code will be added to flag for an additional payout when you are within the Castle walls


While the Castle is under ownership, any ranked kills that occur within the Castle walls will receive a significant ranking kill bonus.

When a player is rewarded "Trickle" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time


When players are rewarded, they will show color animations when they "fire"


Green = Castle not under control

Players in any monarchy will "fire" show Green


Red = Castle Under control, you are in the Castle owner monarchy

Players in the Castle owner monarchy "fire" show Red


Yellow = Castle Under control, you are not in the Castle owner monarchy

Players not in the Castle owner monarchy will "fire" Yellow



The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:


Current Server Population

Ranked PK Kills per hour

Players in the area that are considered targets to "YOU" at the time of reward



"Trickle" Experience and Luminescence Calculation:

BASE PAYOUTS have server options that can be adjusted higher or lower real-time events

Eventually code will be added to flag for an additional payout when you are within the Castle walls


Population Bonus:

Each online player adds Experience to the payouts.

Each online player adds Luminescence to the payouts.


Ranked Kills Per Hour Bonus:

Each Ranked Kill for the last hour adds Experience to the payouts.

Each Ranked Kill for the last hour adds Luminescence to the payouts.


Targets in Town Bonus:

Each Target in the area adds Experience to the payouts.

Each Target in the area adds Luminescence to the payouts.


BASELINE: Creepy Canyons

SOLO 225,000,000 hr max

SOLO luminescence statues 30,000 hr max


With the town un-owned

At the max heartbeat (5 minutes) you would have the take 60/5 = 12 payouts an hour.


with the town owned

At the heartbeat of (4 minutes) you would take 60/4= 15 payouts and hour


take down a guardian

Heartbeat (3 minutes) 60/3 = 20 payouts an hour


Take down a gate and spawn the stone

Heartbeat (2 minutes) 6/2 = 30 payouts an hour


the "middle" slice between 4 and 3 minutes you end up with like 18

225,000,000 / 18 = 12,500,000 XP per tick

If the town was owned, the owner would get 2x that 25,000,000 per tick || 450,000,000 per hour


30,000 /18 = 1,667 Luminescence per tick

If the town was owned, the owner would get 2x that 3,334 per tick or 60,000 per hour