Titans: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
This is an attempt to white paper a system by which ACE custom content can make use of the following to create a global system of | This is an attempt to white paper a system by which ACE custom content can make use of the following to create a global system of | ||
random a centrally controlled and limited random spawn of a real example. | random a centrally controlled and limited random spawn of a real example. | ||
* Generators | |||
* NPCs | |||
* Custom critters | |||
* Stop Gaps | |||
If the contained techniques can be proven to work as designed, they will be implemented in the live world of A'Chard. | If the contained techniques can be proven to work as designed, they will be implemented in the live world of A'Chard. | ||
Line 17: | Line 22: | ||
=== Master Events === | === Master Events === | ||
There are (2) mater event handlers | There are (2) mater event handlers. | ||
* EventBossTitan - Works as an ON/OFF Switch for ALL (9) master spawn generators | * EventBossTitan - Works as an ON/OFF Switch for ALL (9) master spawn generators |
Revision as of 04:05, 17 March 2024
Titan Global ACE Generator System
This is an attempt to white paper a system by which ACE custom content can make use of the following to create a global system of
random a centrally controlled and limited random spawn of a real example.
- Generators
- NPCs
- Custom critters
- Stop Gaps
If the contained techniques can be proven to work as designed, they will be implemented in the live world of A'Chard.
Events
Master Events
There are (2) mater event handlers.
- EventBossTitan - Works as an ON/OFF Switch for ALL (9) master spawn generators
- EventBossTitanSpawned - Will be ON if any of the (9) bosses are currently spawned in the world