Titans: Difference between revisions

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=== Armored Titan ===
=== Armored Titan ===


* EventArmoredTitan
* EventArmoredTitan - ON/OFF Switch for this Titan type
* EventArmoredTitanSpawned
* EventArmoredTitanSpawned


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=== Attack Titan ===
=== Attack Titan ===


* EventAttackTitan
* EventAttackTitan - ON/OFF Switch for this Titan type
* EventAttackTitanSpawned
* EventAttackTitanSpawned


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=== Beast Titan ===
=== Beast Titan ===


* EventBeastTitan
* EventBeastTitan - ON/OFF Switch for this Titan type
* EventBeastTitanSpawned
* EventBeastTitanSpawned


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=== Cart Titan ===
=== Cart Titan ===


* EventCartTitan
* EventCartTitan - ON/OFF Switch for this Titan type
* EventCartTitanSpawned
* EventCartTitanSpawned


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=== Colossus Titan ===
=== Colossus Titan ===


* EventColossusTitan
* EventColossusTitan - ON/OFF Switch for this Titan type
* EventColossusTitanSpawned
* EventColossusTitanSpawned


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=== Female Titan ===
=== Female Titan ===


* EventFemaleTitan
* EventFemaleTitan - ON/OFF Switch for this Titan type
* EventFemaleTitanSpawned
* EventFemaleTitanSpawned


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=== Founding Titan ===
=== Founding Titan ===


* EventFoundingTitan
* EventFoundingTitan - ON/OFF Switch for this Titan type
* EventFoundingTitanSpawned
* EventFoundingTitanSpawned


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=== Jaw Titan ===
=== Jaw Titan ===


* EventJawTitan
* EventJawTitan - ON/OFF Switch for this Titan type
* EventJawTitanSpawned
* EventJawTitanSpawned


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=== War Hammer Titan ===
=== War Hammer Titan ===


* EventWarHammerTitan
* EventWarHammerTitan - ON/OFF Switch for this Titan type
* EventWarHammerTitanSpawned
* EventWarHammerTitanSpawned

Revision as of 04:13, 17 March 2024


Titan Global ACE Generator System


This is an attempt to white paper a system by which ACE custom content can make use of the following to create a global system of random a centrally controlled and limited random spawn of a real example.

  • Generators
  • NPCs
  • Custom critters
  • Stop Gaps

If the contained techniques can be proven to work as designed, they will be implemented in the live world of A'Chard.


Events

Master Events

There are (2) mater event handlers.

  • EventBossTitan - Works as an ON/OFF Switch for ALL (9) master spawn generators
  • EventBossTitanSpawned - Will be ON if any of the (9) bosses are currently spawned in the world


STOP GAPS

  • Titan StopGap NPC to turn off all event on server start as a reset of all events to OFF
  • NPC to check time on hearbeat to kill reset old stuck ON events get things moving again

Spawns (9)

Armored Titan

  • EventArmoredTitan - ON/OFF Switch for this Titan type
  • EventArmoredTitanSpawned


Attack Titan

  • EventAttackTitan - ON/OFF Switch for this Titan type
  • EventAttackTitanSpawned


Beast Titan

  • EventBeastTitan - ON/OFF Switch for this Titan type
  • EventBeastTitanSpawned


Cart Titan

  • EventCartTitan - ON/OFF Switch for this Titan type
  • EventCartTitanSpawned


Colossus Titan

  • EventColossusTitan - ON/OFF Switch for this Titan type
  • EventColossusTitanSpawned


Female Titan

  • EventFemaleTitan - ON/OFF Switch for this Titan type
  • EventFemaleTitanSpawned


Founding Titan

  • EventFoundingTitan - ON/OFF Switch for this Titan type
  • EventFoundingTitanSpawned


Jaw Titan

  • EventJawTitan - ON/OFF Switch for this Titan type
  • EventJawTitanSpawned


War Hammer Titan

  • EventWarHammerTitan - ON/OFF Switch for this Titan type
  • EventWarHammerTitanSpawned