DarkTidia Boss Monsters: Difference between revisions

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== Clown ==
== Clown ==
  <b><font color=orange>Tier II</font></b>
  <b><font color=orange>Tier II</font></b>
2000 HP
Economics: 65
keycard_clue
30% Chance: basicblueprintfragment




== Evil ==
== Evil ==
  <b><font color=green>Tier I</b></font></b>
  <b><font color=green>Tier I</b></font></b>
  666 HP
  666 HP
Economics: 30
  NPC Friends (1)
  NPC Friends (1)
  NPC Pets (1) Wolf
  NPC Pets (1) Wolf
Line 15: Line 25:
  Spikes: 10
  Spikes: 10
  Regeneration: 5.0
  Regeneration: 5.0
Economics: 30
  keycard_green x1
  keycard_green x1
   
   

Revision as of 03:41, 23 April 2026


Clown

Tier II
2000 HP
Economics: 65
keycard_clue
30% Chance: basicblueprintfragment



Evil

Tier I
666 HP
Economics: 30
NPC Friends (1)
NPC Pets (1) Wolf
Radiation: 3.0
Spikes: 10
Regeneration: 5.0
keycard_green x1

LOCATIONS: 
 Giant Excavator Pit


Franken

Tier III


Frankenstein

Tier III


Heavy

Tier III


Horror

Tier I
999 HP
NPC Friends (1) - FartKnocker
NPC Pets (2) Wolf
Radiation: 2.0
Wounded
Regeneration: 30
Economics: 40
keycard_green x1
LOCATIONS: 
 Water Treatment Plant


Jason

Tier III


King of the Night

Tier I


Michael Myers

Tier II


Oni

Tier I
Oni
600 HP
NPC Friends (2)
Economics: 25
keycard_green x1



Raptor

Tier II


Scary

Tier II