DarkTidia Boss Monsters: Difference between revisions
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== Clown == | == Clown == | ||
<b><font color=orange>Tier II</font></b> | <b><font color=orange>Tier II</font></b> | ||
2000 HP | |||
Economics: 65 | |||
keycard_clue | |||
30% Chance: basicblueprintfragment | |||
== Evil == | == Evil == | ||
<b><font color=green>Tier I</b></font></b> | <b><font color=green>Tier I</b></font></b> | ||
666 HP | 666 HP | ||
Economics: 30 | |||
NPC Friends (1) | NPC Friends (1) | ||
NPC Pets (1) Wolf | NPC Pets (1) Wolf | ||
| Line 15: | Line 25: | ||
Spikes: 10 | Spikes: 10 | ||
Regeneration: 5.0 | Regeneration: 5.0 | ||
keycard_green x1 | keycard_green x1 | ||
Revision as of 03:41, 23 April 2026
Clown
Tier II
2000 HP Economics: 65 keycard_clue 30% Chance: basicblueprintfragment
Evil
Tier I
666 HP Economics: 30
NPC Friends (1) NPC Pets (1) Wolf Radiation: 3.0 Spikes: 10 Regeneration: 5.0 keycard_green x1 LOCATIONS: Giant Excavator Pit
Franken
Tier III
Frankenstein
Tier III
Heavy
Tier III
Horror
Tier I 999 HP NPC Friends (1) - FartKnocker NPC Pets (2) Wolf Radiation: 2.0 Wounded Regeneration: 30 Economics: 40 keycard_green x1
LOCATIONS: Water Treatment Plant
Jason
Tier III
King of the Night
Tier I
Michael Myers
Tier II
Oni
Tier I Oni 600 HP NPC Friends (2) Economics: 25 keycard_green x1
Raptor
Tier II
Scary
Tier II