Ragako: Difference between revisions

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Ownership of the town is achieved my a player killing The Heart of RagaKo
Ownership of the town is achieved my a player killing The Heart of RagaKo


Ownership of the town with remain in place for (7) days if the town is not re-taken by another Monarchy.
Ownership of the town with remain in place for (7) days if the town is not re-taken by another Monarchy
 


Once town ownership is achieved several things will happen inside and around the town:
Once town ownership is achieved several things will happen inside and around the town:
   
   
RagaKo will have a grace period where it can not be taken over again for(30) minutes.
RagaKo will have a grace period where it can not be taken over again for(30) minutes.

Revision as of 20:24, 4 February 2023

The town of RagaKo will be used for land control. Access to the town of RagaKo is limited to Level 126+

The has town vendors with the best buy/sell rates available.

"Trickle" Experience and Luminescence is gained by players who are within the town landblocks

The town is surrounded by walls with two entrances.

The two entrances remain OPEN until the town has been taken by a Monarchy.


TOWN OWNERSHIP

Ownership of the town is achieved my a player killing The Heart of RagaKo

Ownership of the town with remain in place for (7) days if the town is not re-taken by another Monarchy


Once town ownership is achieved several things will happen inside and around the town:

RagaKo will have a grace period where it can not be taken over again for(30) minutes.

During the grace period, a large bonfire will appear in the place of The Heart of RagaKo.

Walls that can't be attacked will be added to the East and West town entrances

The RagaKo Owners Stone will appear outside town near the town Lifestone.

The RagaKo Owners Stone can be used by the monarchy of the town owner for entry into the town


When the grace period expires:

The large bonfire outside the town walls will be replaced with a new attackable RagaKo town stone .

While the town is under ownership, when a player of a different monarch enters the area, an alert is sent to the town owner monarch channel

"Trickle" Experience and Luminescence gained by players of the town owner Monarchy who are within the town landblocks is "increased"

"Trickle" Experience and Luminescence gained by players of the town owner Monarchy who are within the town landblocks is doubled

"Trickle" Experience and Luminescence gained by players NOT in the town owner Monarchy who are within the town landblocks is "increased"

The (yellow)Vendors that are in town are replaced (pink)Vendors with slightly better exchange rates

Doors that can be attacked will be added at both entrances to prevent entry from people not in the monarchy of the town owner

A Gate Guardian will spawn outside each of the (2) town entrances

A very tall beautiful tree will spawn in the center of town and act as a private monarchy buff(pumpkin buffer)

"Trickle" Experience and Luminescence Notes

While the town is under ownership, any ranked kills that occur within the town landblocks will receive a significant ranking kill bonus.


When players are rewarded "Trickle" Experience and Luminescence

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time

Players in the town owner monarchy "fire" show Red

Players not in the town owner monarchy will "fire" Yellow


The rewards are gained by players who are within the town landblocks

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time


When players are rewarded, they will show color animations when they "fire"

Green = Town not under control

Red = Town Under control, you are in the town owner monarchy

Yellow = Town Under control, you are not in the town owner monarchy


The Experience and Luminescence rewards and how often they rewarded are scaled by many factors

Current Server Population

Ranked PK Kills per hour

Players in the area that are considered targets to "YOU" at the time of reward



HEARTBEAT TIMERS:

Normal town Heartbeat (2) Minutes

Town Under Attack (1) Minute

Town Under Ownership (30) Seconds




XP NOTES:


BASE PAYOUT TIME = 60 seconds

BASE PAYOUT Experience = x

BASE PAYOUT Luminescence = x

BASE PAYOUTS will have server options that can be adjusted higher for events


Experience x HR

Luminescence x HR


Population Bonus:

Each online player adds x Experience to the payouts.

Each online player adds x Luminescence to the payouts.


Ranked Kills Per Hour Bonus:

X-X kills per hour


Targets in Town Bonus:

X Targets adds...