Ragako: Difference between revisions

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'''Ranked Kills Per Hour Bonus:'''
'''Ranked Kills Per Hour Bonus:'''


Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Experience to the payouts.
Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Experience to the heartbeat payouts.


Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Luminescence to the payouts.
Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Luminescence to the heartbeat payouts.





Revision as of 04:55, 31 May 2023


Castle Ragako

  • Castle RagaKo can be found on Attack On Titan Island
  • The portal to RagaKo is limited to Level 126+
  • The Castle is surrounded by walls with two entrances.
  • The Castle Entrances can be found on the East and West sides.
  • The two entrances remain OPEN until the Castle has been taken by a Monarchy.
  • Castle RagaKo is a NO-LOG landblock

Castle Benefits

The has Castle vendors have the best buy/sell rates available.


Talida Farnham the Witch

Omelette Du Fromage

Woodchuck Chuck

Vincenzo Gambi

Shi No Kikai

RuPaul


  • Trickle Experience and Luminescence is gained by players who are within the Castle walls
  • RagaKo Gold is gained by players in the owner monarch during if no targets are in the area
  • Bonus Experience and Luminescence are made is gained by players in the owner monarch during if no targets are in the area

Castle Ownership

Ownership of the Castle is achieved a player killing The Heart of RagaKo

The player MUST be in either a Monarch with followers or part of another allegiance in order to take control of the Castle.

Ownership of the Castle with remain in place for (42) hours if the Castle is not re-taken by another Monarchy


Once town ownership is achieved several things will happen inside and around the Castle:


A large bonfire will appear in the place of The Heart of RagaKo.

Walls that can't be attacked are added to the East and West Castle entrances

The Castle Stone will appear outside Castle near the town Lifestone.

The Castle Stone can be used by the Castle Owner Monarchy for entry into the Castle


"Trickle" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly

"Trickle" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.


The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates

The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances


When either an East Gate Guardian or West Gate Guardian has been killed:

An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until the Gate has been killed.

Gate Guardians do not respawn immediately


When the East OR West Gate has been killed:

The Large Bonfire inside the Castle is replaced with The Heart of RagaKo which can once again be attacked to take control of Castle

Attackable Gates do not respawn immediately

Heartbeat Mechanics

Event Status Heartbeat Base

Normal Castle Heartbeat(Neutral)

The Heart of RagaKo is ACTIVE(Alive)

Castle not Owned by any Monarchy

(5) Minutes

Owned Castle Heartbeat(Owned)

East Gate Guardian AND West Gate Guardians are Active(Alive)

Solid Walls are up at the East and West entrances

(4) Minutes

Owned Castle Heartbeat(Owned)

East AND West Gates are Active(Alive)

(3) Minutes

Owned Castle Heartbeat(Owned)

East OR West Gates are NOT ACTIVE(dead)

The Heart of RagaKo is ACTIVE(Alive)

(2) Minutes


Ranked kill Effects make within the Ragako Red Zone(landblock) will effect:

  • Heartbeat Timer
  • Ownership of the Castle Time Expiration
  • A ranked player kill in the RagaKo Red Zone by a castle owner DECREASES the Castle heartbeat time by (30) seconds
  • A ranked player kill in the RagaKo Red Zone by a castle owner INCREASES the Castle Ownership time by (1) Hour
  • A ranked player death in the RagaKo Red Zone of a castle owner INCREASESthe Castle heartbeat time by 30 seconds
  • A ranked player death in the RagaKo Red Zone of a castle owner DECREASES the Castle Ownership time by (1) Hour

Trickle Experience and Luminescence Mechanics

The rewards are gained by RED players who are within the landblocks that surround Castle Ragako.

Players will only receive a Heartbeat payout if the are outside and not inside a building

If you are NPK you will not receive a payout until you turn RED

While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive a significant ranking kill bonus.

While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive an extra Death Certificate for the kill.

When a player is rewarded "Trickle" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time



When players are rewarded, they "fire" an animation color


Blue = Castle not under control

ALL Players will "fire" a Blue animation on Heartbeat Payouts


Green = The Castle is Under monarchy control and you are in the Castle owner monarchy

Player is in the Castle owner monarchy "fire" Green animation

Player is in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship BONUS payout when there are (0) targets are in the area


Orange = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy

Players not in the Castle owner monarchy will "fire" Orange animation

Trickle Experience and Luminescence Calculation

There are server options for adjusting Payout amounts and limits on the fly based on several server factors


BASE PAYOUTS:


Payout multipliers are only applied to the Castle Owner Monarchy.

Players who are not in the Castle owner Monarchy will only receive the BASE experience and NO Luminance is paid out.


The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:

  • Current Server Population
  • Ranked PK Kills per hour
  • Players in the area that are considered targets to "YOU" at the time of reward


Population Bonus:

Each online player INCRESES Experience to the heartbeat payouts.

Each online player INCRESES Luminescence to the heartbeat payouts.


Ranked Kills Per Hour Bonus:

Each Ranked Kill for the last 60 Minutes INCRESES Experience to the heartbeat payouts.

Each Ranked Kill for the last 60 Minutes INCRESES Luminescence to the heartbeat payouts.


Targets Reductions and Bonuses:

Each Target in the area REDUCES Experience to the payout by 1/2 all the way down to 0 somewhere near 10 targets

Each Target in the area REDUCES Luminescence to the payout by 1/2 all the way down to 0 somewhere near 10 targets

When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an additional payout of 31% more that shares in a fellowship and passes up the Allegiance chain.

When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 25% chance to receive (1) RagaKo Gold



Event Status Heartbeat Base Payouts Base

Town Neutral(no owner)

Heartbeat (6) minutes

60 minutes / 6 minutes = (10) payouts an hour

Town Under Ownership

Heartbeat of (5) minutes

60 minutes / 5 minutes = (12) payouts and hour

East or West Guardian is dead

Heartbeat (4) minutes

60 minutes / 4 minutes = (15) payouts an hour

Town is owned by a monarchy

Heart of RagaKo is spawned

Heartbeat (3) minutes

60 minutes / 3 minutes = (20) payouts an hour


BASELINE EXPERIENCE Example

Creepy Canyons

225,000,000 an hour Max


BASELINE LUMINESCENCE Example

Luminescence Statues

30,000 an hour Max


POPULATION MAX PAYOUTS POTENTIAL

POPULATION <= 50

250,000,000 an hour / 12 = 20,833,333 XP per tick MAX

40,000 an hour / 12 = 3,333 Luminescence per tick MAX

POPULATION > 80

500,000,000 an hour / 12 = 41,666,666 Experience per tick MAX

80,000 an hour / 12 = 6,666 Luminescence per tick MAX

Notes from FX

I am weighing the idea to give players in the area a little more incentive to talk shit from outside the walls whist hunting the new spawns.

This should also incite violence and lead to the other new dynamic that will increase or reduce town ownership time based on the kill activity in the area.

I am about to add new spawns, the graveyard , a very drunken cow, a bee hive that is the spawn of hell and other stuff like the experimental Titans I have back around the town.

They will be day/night spawns and all be custom including the Taco Stand moving around randomly if the Castle is under ownership