Ragako: Difference between revisions
Line 206: | Line 206: | ||
'''Ranked Kills Per Hour Bonus:''' | '''Ranked Kills Per Hour Bonus:''' | ||
Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Experience to the payouts. | Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Experience to the heartbeat payouts. | ||
Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Luminescence to the payouts. | Each Ranked Kill for the last 60 Minutes <mark>'''INCRESES'''</mark> Luminescence to the heartbeat payouts. | ||
Revision as of 04:55, 31 May 2023
Castle Ragako
- Castle RagaKo can be found on Attack On Titan Island
- The portal to RagaKo is limited to Level 126+
- The Castle is surrounded by walls with two entrances.
- The Castle Entrances can be found on the East and West sides.
- The two entrances remain OPEN until the Castle has been taken by a Monarchy.
- Castle RagaKo is a NO-LOG landblock
Castle Benefits
The has Castle vendors have the best buy/sell rates available.
- Trickle Experience and Luminescence is gained by players who are within the Castle walls
- RagaKo Gold is gained by players in the owner monarch during if no targets are in the area
- Bonus Experience and Luminescence are made is gained by players in the owner monarch during if no targets are in the area
Castle Ownership
Ownership of the Castle is achieved a player killing The Heart of RagaKo
The player MUST be in either a Monarch with followers or part of another allegiance in order to take control of the Castle.
Ownership of the Castle with remain in place for (42) hours if the Castle is not re-taken by another Monarchy
Once town ownership is achieved several things will happen inside and around the Castle:
A large bonfire will appear in the place of The Heart of RagaKo.
Walls that can't be attacked are added to the East and West Castle entrances
The Castle Stone will appear outside Castle near the town Lifestone.
The Castle Stone can be used by the Castle Owner Monarchy for entry into the Castle
"Trickle" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly
"Trickle" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.
The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates
The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances
When either an East Gate Guardian or West Gate Guardian has been killed:
An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until the Gate has been killed.
Gate Guardians do not respawn immediately
When the East OR West Gate has been killed:
The Large Bonfire inside the Castle is replaced with The Heart of RagaKo which can once again be attacked to take control of Castle
Attackable Gates do not respawn immediately
Heartbeat Mechanics
Event Status | Heartbeat Base |
---|---|
Normal Castle Heartbeat(Neutral) The Heart of RagaKo is ACTIVE(Alive) Castle not Owned by any Monarchy |
(5) Minutes |
Owned Castle Heartbeat(Owned) East Gate Guardian AND West Gate Guardians are Active(Alive) Solid Walls are up at the East and West entrances |
(4) Minutes |
Owned Castle Heartbeat(Owned) East AND West Gates are Active(Alive) |
(3) Minutes |
Owned Castle Heartbeat(Owned) East OR West Gates are NOT ACTIVE(dead) The Heart of RagaKo is ACTIVE(Alive) |
(2) Minutes |
Ranked kill Effects make within the Ragako Red Zone(landblock) will effect:
- Heartbeat Timer
- Ownership of the Castle Time Expiration
- A ranked player kill in the RagaKo Red Zone by a castle owner DECREASES the Castle heartbeat time by (30) seconds
- A ranked player kill in the RagaKo Red Zone by a castle owner INCREASES the Castle Ownership time by (1) Hour
- A ranked player death in the RagaKo Red Zone of a castle owner INCREASESthe Castle heartbeat time by 30 seconds
- A ranked player death in the RagaKo Red Zone of a castle owner DECREASES the Castle Ownership time by (1) Hour
Trickle Experience and Luminescence Mechanics
The rewards are gained by RED players who are within the landblocks that surround Castle Ragako.
Players will only receive a Heartbeat payout if the are outside and not inside a building
If you are NPK you will not receive a payout until you turn RED
While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive a significant ranking kill bonus.
While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive an extra Death Certificate for the kill.
When a player is rewarded "Trickle" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time
Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time
When players are rewarded, they "fire" an animation color
Blue = Castle not under control
ALL Players will "fire" a Blue animation on Heartbeat Payouts
Green = The Castle is Under monarchy control and you are in the Castle owner monarchy
Player is in the Castle owner monarchy "fire" Green animation
Player is in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship BONUS payout when there are (0) targets are in the area
Orange = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy
Players not in the Castle owner monarchy will "fire" Orange animation
Trickle Experience and Luminescence Calculation
There are server options for adjusting Payout amounts and limits on the fly based on several server factors
BASE PAYOUTS:
Payout multipliers are only applied to the Castle Owner Monarchy.
Players who are not in the Castle owner Monarchy will only receive the BASE experience and NO Luminance is paid out.
The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:
- Current Server Population
- Ranked PK Kills per hour
- Players in the area that are considered targets to "YOU" at the time of reward
Population Bonus:
Each online player INCRESES Experience to the heartbeat payouts.
Each online player INCRESES Luminescence to the heartbeat payouts.
Ranked Kills Per Hour Bonus:
Each Ranked Kill for the last 60 Minutes INCRESES Experience to the heartbeat payouts.
Each Ranked Kill for the last 60 Minutes INCRESES Luminescence to the heartbeat payouts.
Targets Reductions and Bonuses:
Each Target in the area REDUCES Experience to the payout by 1/2 all the way down to 0 somewhere near 10 targets
Each Target in the area REDUCES Luminescence to the payout by 1/2 all the way down to 0 somewhere near 10 targets
When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an additional payout of 31% more that shares in a fellowship and passes up the Allegiance chain.
When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 25% chance to receive (1) RagaKo Gold
Event Status | Heartbeat Base | Payouts Base |
---|---|---|
Town Neutral(no owner) |
Heartbeat (6) minutes |
60 minutes / 6 minutes = (10) payouts an hour |
Town Under Ownership |
Heartbeat of (5) minutes |
60 minutes / 5 minutes = (12) payouts and hour |
East or West Guardian is dead |
Heartbeat (4) minutes |
60 minutes / 4 minutes = (15) payouts an hour |
Town is owned by a monarchy Heart of RagaKo is spawned |
Heartbeat (3) minutes |
60 minutes / 3 minutes = (20) payouts an hour |
BASELINE EXPERIENCE | Example |
---|---|
Creepy Canyons |
225,000,000 an hour Max |
BASELINE LUMINESCENCE | Example |
---|---|
Luminescence Statues |
30,000 an hour Max |
POPULATION | MAX PAYOUTS POTENTIAL |
---|---|
POPULATION <= 50 |
250,000,000 an hour / 12 = 20,833,333 XP per tick MAX 40,000 an hour / 12 = 3,333 Luminescence per tick MAX |
POPULATION > 80 |
500,000,000 an hour / 12 = 41,666,666 Experience per tick MAX 80,000 an hour / 12 = 6,666 Luminescence per tick MAX |
Notes from FX
I am weighing the idea to give players in the area a little more incentive to talk shit from outside the walls whist hunting the new spawns.
This should also incite violence and lead to the other new dynamic that will increase or reduce town ownership time based on the kill activity in the area.
I am about to add new spawns, the graveyard , a very drunken cow, a bee hive that is the spawn of hell and other stuff like the experimental Titans I have back around the town.
They will be day/night spawns and all be custom including the Taco Stand moving around randomly if the Castle is under ownership