The Fight Club
Fight Club
- The First rule of Fight Club is to talk about Fight Club
- Fights have a (15) minute time limit
- Fights can have a (5) minutes of overtime
- Chugs disabled during overtime
- Healing in overtime is regulated
- Overtime fights are determined by damage delt
Fight Types
1v1
- A fight between (2) players
2v2
- A fight between (4) players in (2) teams
Asset
- A fight between (2) players
- Winner 3-5 matches
- (1) random worn non-bound item will be dropped
- A player has no drop-able items will not be able to join an Asset Fight Club
Mortal Combat
- A fight between (2) players
- Players must be level 275
- Winner 3-5 matches
- Boot player offline
- Server moves the loosing char to storage account for me to deal with as a safety
- Houses will be abandoned
- Allegiances will be broken
- Character will be permanently deleted
Abomination
- A fight between (2) accounts
- Players must be level 275
- Winner 3-5 matches
- Boot player offline
- All worn non-bound items will be dropped in corpse
- If the loosing player has no drop-able items, an alternate reward might be given to the killer
- Changes account password for me to deal with as a safety
- Houses will be abandoned
- Allegiances will be broken
- All characters will be permanently deleted
Santa's Workshop
- Not currently Implemented
- Required Level <51
- Available only during the yearly Christmas GRUE Event
EB's Workshop
- Not currently Implemented
- Available only during the yearly Easter Event
Multi-fight Mechanics
As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below
- Record both players current Sanctuary location
- Portal each player to a stage room(small room)
- Set the players Sanctuary location to the correct (small room)
- Start a buff count down, then portal both players to the fight arena
- When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
- When the fight ends, restore both players lifestone location back and return them to Sanctuary
Commands
- /fc join is used in conjunction with a fight type to enter the waiting queue
- /fc join 1v1 places a player into the 1v1 waiting queue
- /fc join 2v2 places a player into the 2v2 waiting queue
- /fc join asset places a player into the Asset waiting queue
- /join mc places a player into the Mortal Combat waiting queue
- /fc join abomination places a player into the abomination waiting queue
- /fc cancel removes the logged in character from the waiting arena queue
- /fc help list all available player commands which are displayed here on the Wiki
- /fc info Shows information about the current queues and active events
- /fc stats characterName
- Example: /fc stats Shin MagiK
- /fc rank 1v1
- /fc rank 2v2
- /fc rank asset
- /fc rank mc
- /fc rank Abomination
- /fc watch EventID will allow you to watch an active event
- EXAMPLE: /fc watch 1
Fight Locations
Yaraq PK Arena
- 1v1
- 2v2
Mile High Club
- 1v1
- 2v2
- Asset
- Mortal Combat
- Abomination
Thunderdome
- 1v1
- Asset
- Mortal Combat
- Abomination
PKL Arena
- 1v1
- 2v2
- Asset
- Mortal Combat
- Abomination
Live Event PVP Arena
- 1v1
- 2v2
- Asset
- Mortal Combat
- Abomination
Points
1v1
- No Idea yet
2v2
- No Idea yet
Rewards
1v1
- 20k Luminance for the winner
- 25% chance to be rewarded a (1) Death Certificate
- 10% chance to be rewarded a (1) Fight Club Cache Key
2v2
- 40k Luminance for the winners
- 25% chance to be rewarded a (1) Death Certificate
- 10% chance to be rewarded a (1) Fight Club Cache Key
Hybrid Character Notes
If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid build character.
The following skills trained or specialized will flag you as a hybrid build character.
- Finesse Weapons
- Heavy Weapons
- Light Weapons
- War Magic
- Missile Weapons
- Two Handed Combat