The Fight Club

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Fight Club

  • The First rule of Fight Club is to talk about Fight Club
  • Fights have a (15) minute time limit
  • Fights can have a (5) minutes of overtime
  • Chugs disabled during overtime
  • Healing in overtime is regulated
  • Overtime fights are determined by damage delt

Fight Types

1v1

  • A fight between (2) players

2v2

  • A fight between (4) players in (2) teams

Asset

  • A fight between (2) players
  • Winner 3-5 matches
  • (1) random worn non-bound item will be dropped
  • A player has no drop-able items will not be able to join an Asset Fight Club

Mortal Combat

  • A fight between (2) players
  • Players must be level 275
  • Winner 3-5 matches
  • Boot player offline
  • Server moves the loosing char to storage account for me to deal with as a safety
  • Houses will be abandoned
  • Allegiances will be broken
  • Character will be permanently deleted
  • Logs will be review by FX before any actions are taken

Abomination

  • A fight between (2) accounts
  • Players must be level 275
  • Winner 3-5 matches
  • Boot player offline
  • All worn non-bound items will be dropped in corpse
  • If the loosing player has no drop-able items, an alternate reward might be given to the killer
  • Changes account password for me to deal with as a safety
  • Houses will be abandoned
  • Allegiances will be broken
  • All characters will be permanently deleted
  • Logs will be review by FX before any actions are taken

Santa's Workshop

  • Not currently Implemented
  • Required Level <51
  • Available only during the yearly Christmas GRUE Event

EB's Workshop

  • Not currently Implemented
  • Available only during the yearly Easter Event

Multi-fight Mechanics

As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below

  • Record both players current Sanctuary location
  • Portal each player to a stage room(small room)
  • Set the players Sanctuary location to the correct (small room)
  • Start a buff count down, then portal both players to the fight arena
  • When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
  • When the fight ends, restore both players lifestone location back and return them to Sanctuary

Commands

  • /fc join is used in conjunction with a fight type to enter the waiting queue
  • /fc join 1v1 places a player into the 1v1 waiting queue
  • /fc join 2v2 places a player into the 2v2 waiting queue
  • /fc join asset places a player into the Asset waiting queue
  • /join mc places a player into the Mortal Combat waiting queue
  • /fc join abomination places a player into the abomination waiting queue
  • /fc cancel removes the logged in character from the waiting arena queue
  • /fc help list all available player commands which are displayed here on the Wiki
  • /fc info Shows information about the current queues and active events


  • /fc stats characterName
  • Example: /fc stats Shin MagiK


  • /fc rank 1v1
  • /fc rank 2v2
  • /fc rank asset
  • /fc rank mc
  • /fc rank Abomination


  • /fc watch EventID will allow you to watch an active event
  • EXAMPLE: /fc watch 1

Fight Locations

Yaraq PK Arena

  • 1v1
  • 2v2

Mile High Club

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Abomination

Thunderdome

  • 1v1
  • Asset
  • Mortal Combat
  • Abomination

PKL Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Abomination

Live Event PVP Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Abomination

Points

1v1

  • No Idea yet

2v2

  • No Idea yet

Rewards

1v1

  • 20k Luminance for the winner
  • 25% chance to be rewarded a (1) Death Certificate
  • 10% chance to be rewarded a (1) Fight Club Cache Key


2v2

  • 40k Luminance for the winners
  • 25% chance to be rewarded a (1) Death Certificate
  • 10% chance to be rewarded a (1) Fight Club Cache Key

Hybrid Character Notes

If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid build character.

The following skills trained or specialized will flag you as a hybrid build character.

  • Finesse Weapons
  • Heavy Weapons
  • Light Weapons
  • War Magic
  • Missile Weapons
  • Two Handed Combat