The Fight Club

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Fight Club

  • The First rule of Fight Club is to talk about Fight Club
  • Fights have a (15) minute time limit
  • Fights can have a (5) minutes of overtime
  • Chugs disabled during overtime
  • Healing in overtime is regulated
  • Overtime fights are determined by damage delt

Fight Types

1v1

  • A fight between (2) players

2v2

  • A fight between (4) players

Asset

  • A fight between (4) players

Mortal Combat

  • A fight between (4) players

Abomination

  • A fight between (4) accounts

Santa's WorkShop

  • Required Level <51
  • Available only during the yearly Christmas GRUE Event
  • Not currently active

Commands

/fc join

  • /fc join is used in conjunction with a fight type to enter the waiting queue


/fc join 1v1

  • /fc join 1v1 places a player into the 1v1 waiting queue


/fc join 2v2

  • /fc join 2v2 places a player into the 2v2 waiting queue


/fc join asset

  • /fc join asset places a player into the Asset waiting queue


/fc join mc

  • /join mc places a player into the Mortal Combat waiting queue


/fc join Abomination

  • /fc join abomination places a player into the abomination waiting queue


/fc cancel

  • /fc cancel removes the logged in character from the waiting arena queue

/fc help

  • /fc help list all available player commands which are displayed here on the Wiki


/fc info

  • /fc info Shows information about the current queues and active events

/fc stats

  • /fc stats characterName
  • Example: /fc stats Shin MagiK

/arena rank eventType

  • /fc rank 1v1
  • /fc rank 2v2
  • /fc rank asset
  • /fc rank mc
  • /fc rank Abomination

/fc watch EventID

  • /fc watch EventID will allow you to watch an active event
  • EXAMPLE: /fc watch 1


/fc observe EventID

  • /fc observe EventID will allow you to watch an active event
  • EXAMPLE: /fc watch 1

observe

Fight Locations

Thunderdome

  • 1v1
  • Asset
  • Mortal Combat

PKL Arena

  • 1v1
  • 2v2
  • Asset

Yaraq PK Arena

  • 1v1
  • 2v2

Live Event PVP Arena

  • 1v1
  • 2v2

Notes

If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid.

The following skills trained or specialized will flag you as a hybrid character.

  • Finesse Weapons
  • Heavy Weapons
  • Light Weapons
  • War Magic
  • Missile Weapons
  • Two Handed Combat