Item Generation Probability
Revision as of 23:02, 15 September 2022 by FX (talk | contribs) (Created page with "28 items to drop evenly 28 items 1/28 = 0.0357142857142857 First Item drop probability = 0.0357142857142857 Each Additional drop (2-28) probability = 0.0357142857142857 + it's relative position in the list of ALL 28 items IE: Item (2) would be 0.0357142857142857 * 2 = 0.0714285714285714 probability Item (27) probability = 0.9642857142857139 The last item (28) probability = 1 to prevent failures on use Ftuoil Xelrash — Today at 1:09 PM In a nutshell it's basically a...")
28 items to drop evenly 28 items 1/28 = 0.0357142857142857
First Item drop probability = 0.0357142857142857 Each Additional drop (2-28) probability = 0.0357142857142857 + it's relative position in the list of ALL 28 items IE: Item (2) would be 0.0357142857142857 * 2 = 0.0714285714285714 probability Item (27) probability = 0.9642857142857139 The last item (28) probability = 1 to prevent failures on use Ftuoil Xelrash — Today at 1:09 PM In a nutshell it's basically a coin toss from 0 to 1 that falls through your probabilities until it finds a match and pops it which is why it's important that are in ascending order.