Ragako

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Revision as of 00:28, 15 November 2023 by FX (talk | contribs) (→‎Notes from FX)
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Castle Ragako Details

  • Castle RagaKo can be found on Titan Island
  • The portal to RagaKo can be found on the Sho side of the Town Network and is limited to Level 126+
  • The Castle is surrounded by walls with two entrances.
  • The Castle Entrances can be found on the East and West side walls.
  • Castle RagaKo is a NO-LOG landblock
  • A Buff Agent who will provide free buffs
  • A flaming disco ball that will buff players nearby with level 8 buffs

Castle Ownership

Taking Ownership of the Castle

Ownership of the Castle is achieved when a player who is part of a Monarchy kills The Heart of RagaKo.

The player who makes the kill on The Heart of RagaKo MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.

Ownership of the Castle will remain in place for an initial (42) hours if the Castle is not re-taken by another Monarchy.


Castle Ownership

Once castle ownership is achieved several things will happen inside and around the Castle.

  • A large bonfire will appear in the place of The Heart of RagaKo.
  • The Castle Stone will appear outside castle near the island drop from Town Network.
  • The Castle Stone can be used by the castle owner Monarchy for entry into the castle.
  • The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
  • The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances.
  • "Trickle" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly.
  • "Trickle" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.
  • Several useable Hatches will spawn inside the castle walls
  • The Ragako Wishing Well will spawn in the center of the castle
  • Entry into the castle is sealed-off to prevent entry into the castle by walls that can't be attacked are added to the East and West Castle entrances.
  • A Gate Guardian will spawn at both the East and West sides of the castle
  • NPC Buff Agent will de-spawn and leave town


Taking Ownership away from a Monarchy

East and West Gate Guardians

When either an East Gate Guardian or West Gate Guardian has been killed:

  • An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until the Gate has been killed.
  • The Gate Guardians do not respawn.

East and West Gates

When the East OR West Gate has been killed

  • The Large Bonfire inside the Castle is de-spwaens
  • After a (15) minute wait after killing the RagaKo East or West Gate and before the Spawn of the Heart of RagaKo to give attacking parties ample time to take control of the Castle before the Stone will spawn.
  • The Gates do not respawn.

Castle Benefits

Castle Vendors

The has Castle vendors have the best buy/sell rates available. The normal vendors are designated by normal yellow NPC dots on radar When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.

Vendors

Talida Farnham the Witch

Omelette Du Fromage

Woodchuck Chuck

Vincenzo Gambi

Shi No Kikai

RuPaul

Other Benefits

Payouts
  • Trickle Experience and Luminescence is gained by players who are within the Castle walls.
  • RagaKo Gold is gained by players in the Castle owner's allegiance if there are no targets in the area.
  • Bonus Experience and Luminescence are made if gained by players in the owner monarch if no targets are in the area.
  • A bonus xp and lum payment to players of monarchy
Hatches

Heartbeat Mechanics

Event Status Heartbeat Base

Normal Castle Heartbeat(Neutral)

The Heart of RagaKo is ACTIVE(Alive)

Castle not Owned by any Monarchy

(10) Minutes

Owned Castle Heartbeat(Owned)

East Gate Guardian AND West Gate Guardians are Active(Alive)

Solid Walls are up at the East and West entrances

(5) Minutes

Owned Castle Heartbeat(Owned)

East AND West Gates are Active(Alive)

(4) Minutes

Owned Castle Heartbeat(Owned)

East OR West Gates are NOT ACTIVE(dead)

The Heart of RagaKo is ACTIVE(Alive)

(3) Minutes

Ownership Mechanics

Affecting the castle ownership, Heartbeat Time and Payout Frequency:

AFFECTED:

  • Ownership of the Castle Time Expiration date/time
  • Heartbeat Timer


Ranked kills in the surrounding landblocks:

  • Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES the Castle heartbeat time by (30) seconds
  • Ranked player kills in the RagaKo Red Zone by a castle owner INCREASES the Castle Ownership time by (1) Hour


  • Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES the Castle heartbeat time by 30 seconds
  • Ranked player deaths in the RagaKo Red Zone of a castle owner DECREASES the Castle Ownership time by (1) Hour


Landblock Loitering / Castle Grief:

  • When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time INCREASES by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
  • When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time DECREASES by (1) minute for EACH TARGET
  • When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time DECREASES by (10) Minutes

Trickle Experience and Luminescence Mechanics

The rewards are gained by RED players who are within the landblocks that surround Castle Ragako.

Players will only receive a Heartbeat payout if they are outside and not inside a building.

If you are NPK you will not receive a payout until you turn RED

Castle Rewards will not be earned if a player has a vitae penalty.

While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive a significant ranking kill bonus.

While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive an extra Death Certificate for the kill.

When a player is rewarded "Trickle" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time



When players are rewarded, they "fire" an animation color.


Blue = Castle not under control

ALL Players will "fire" a Blue animation on Heartbeat Payouts.


Green = The Castle is Under monarchy control and you are in the Castle owner monarchy.

Player is in the Castle owner monarchy "fire" Green animation.

Player is in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship BONUS payout when there are (0) targets are in the area.


Orange = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy

Players not in the Castle owner monarchy will "fire" Orange animation

Trickle Experience and Luminescence Calculation

There are server options for adjusting Payout amounts and limits on the fly based on several server factors


BASE PAYOUTS:


Payout multipliers are only applied to the Castle Owner Monarchy.

Players who are not in the Castle owner Monarchy will only receive the BASE experience and NO Luminance is paid out.


The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:

  • Current Server Population
  • Ranked PK Kills per hour
  • Players in the area that are considered targets to "YOU" at the time of reward


Population Bonus:

Each online player pop 50+ INCREASES Experience to the heartbeat payouts.

Each online player 50+ INCREASES Luminescence to the heartbeat payouts.


Ranked Kills Per Hour Bonus:

Each Ranked Kill for the last 60 Minutes INCREASES Experience to the heartbeat payouts.

Each Ranked Kill for the last 60 Minutes INCREASES Luminescence to the heartbeat payouts.


Targets Reductions and Bonuses:

Each Target in the area will REDUCE Experience to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.

Each Target in the area will REDUCE Luminescence to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.


Target Bonuses:

When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an additional payout of 31% more that shares in a fellowship and passes up the Allegiance chain.

When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 25% chance to receive (1) RagaKo Gold.


Castle Monarchy Ownership Server Bonuses:

  • Castle RagaKo owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle RagaKo payouts
  • Castle RagaKo owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle RagaKo payouts

Experience and Luminescence

Event Status Heartbeat Base Payouts Base

Castle Neutral (no owner)

Heartbeat (10) minutes

60 minutes / 6 minutes = (6) payouts an hour

Castle Under Ownership

Heartbeat of (5) minutes

60 minutes / 5 minutes = (12) payouts and hour

East or West Guardian is dead

Heartbeat (4) minutes

60 minutes / 4 minutes = (15) payouts an hour

Castle is owned by a monarchy

Heart of RagaKo is spawned

Heartbeat (3) minutes

60 minutes / 3 minutes = (20) payouts an hour


BASELINE EXPERIENCE Example

Creepy Canyons

225,000,000 an hour Max


BASELINE LUMINESCENCE Example

Luminescence Statues

30,000 an hour Max


POPULATION MAX PAYOUTS POTENTIAL

POPULATION <= 50

250,000,000 an hour / 12 = 20,833,333 XP per tick MAX

40,000 an hour / 12 = 3,333 Luminescence per tick MAX

POPULATION > 126

500,000,000 an hour / 12 = 41,666,666 Experience per tick MAX

80,000 an hour / 12 = 6,666 Luminescence per tick MAX

Notes from FX

This shit was fucking hard...