Shard3d PK Death and Corpse Changes
Below are changes in PK Death penalties from EOR
vitae_penalty_max
- vitae_penalty_max INCREASED from 40% to 80%
- XP for each 1% still descends, however vitals are still affected more as Vitae increases over 40%
Death Item and Drops
- Max possible items drop increased
- Ranked kills only
- first roll 50% drop wielded item for +1 DI
add % if Vitae to chance
- second roll 1% drop wielded item for +1 DI
add % if Vitae to chance
- Wielded Drop Factor(WDF)
- ALL players will have a BASE WDF of 10%
- each point of player vitae add to the WDF %
- players with a streak add the streak #% to the WDF when they kill someone
- if the killed has vitae that gets added to the chance
- If the killed had vitae, there is an additional roll for the vitae % to drop a second Wielded item
- If a player with a streak of 4 gets killed its also applied to them as well
- so there is a 14% chance they drop someone they have been whoring from the last 4 kills
Experience and Luminance Penalties
- un-applied XP and LUM are transferred to ranked PK killers
- randomly select 0-60%
- UUXPB: x.x % | 29,123,23 Experience | 23,221 Luminescence