Shard3d PK Death and Corpse Changes

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Revision as of 05:30, 15 January 2025 by Ftuoil Xelrash (talk | contribs)
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Below are changes in PK Death penalties from EOR


vitae_penalty_max

  • vitae_penalty_max INCREASED from 40% to 80%
  • Experience for each 1% still descends, however vitals are still affected more as Vitae increases over 40%

Death Item and Drops

  • Max possible items drop increased
  • Ranked kills only


  • first roll 50% drop wielded item for +1 DI

add % if Vitae to chance

  • second roll 1% drop wielded item for +1 DI

add % if Vitae to chance


  • Wielded Drop Factor(WDF)
  • ALL players will have a BASE WDF of 10%
  • each point of player vitae add to the WDF %
  • players with a streak add the streak #% to the WDF when they kill someone
  • if the killed has vitae that gets added to the chance
  • If the killed had vitae, there is an additional roll for the vitae % to drop a second Wielded item
  • If a player with a streak of 4 gets killed its also applied to them as well
  • so there is a 14% chance they drop someone they have been whoring from the last 4 kills


Luminance Penalties

  • PK deaths over level 200 may result in a loss of unspent Luminance