Ragako

From A'Chard
Jump to navigation Jump to search

The town of RagaKo will be used for King of the Castle.

Access to the Castle of RagaKo is limited to Level 126+

The has Castle vendors with the best buy/sell rates available.

"Trickle" Experience and Luminescence is gained by players who are within the Castle walls

The Castle is surrounded by walls with two entrances.

The Castle Entrances can be found on the East and West sides.

The two entrances remain OPEN until the town has been taken by a Monarchy.

Castle RagaKo is a NO-LOG landblock



Castle OWNERSHIP

Ownership of the Castle is achieved a player killing The Heart of RagaKo

The player MUST be in either a Monarch with followers or part of another allegiance in order to take control of the Castle.

Ownership of the Castle with remain in place for (7) days if the Castle is not re-taken by another Monarchy


Once town ownership is achieved several things will happen inside and around the Castle:


A large bonfire will appear in the place of The Heart of RagaKo.

Walls that can't be attacked will be added to the East and West Castle entrances

The Owners Stone will appear outside Castle near the town Lifestone.

The Owners Stone can be used by the Castle Owner Monarchy for entry into the Castle


"Trickle" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly

"Trickle" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.


The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates

The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances


When an East or West Gate Guardian has been killed:

An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until the Gate has been killed.

Gate Guardians do not respawn immediately


When the East OR West Gate has been killed:

The Large Bonfire inside the Castle is replaced with The Heart of RagaKo which can once again be attacked to take control of Castle

Attackable Gates do not respawn immediately

HEARTBEAT TIMERS:

Normal Castle Heartbeat(Neutral)

The Heart of RagaKo is ACTIVE(Alive)

Castle not Owned by any Monarchy

(5) Minutes


Owned Castle Heartbeat(Owned)

East AND West Gate Guardians are Active(Alive)

Solid Walls are up at the East and West entrances

(4) Minutes


Owned Castle Heartbeat(Owned)

East AND West Gates are Active(Alive)

(3) Minutes


Owned Castle Heartbeat(Owned)

East OR West Gates are NOT ACTIVE(dead)

The Heart of RagaKo is ACTIVE(Alive)

(2) Minutes

"Trickle" Experience and Luminescence Notes

The rewards are gained by RED players who are within the landblocks that surround Castle Ragako.

If you are NPK you will not receive a payout until you turn RED

While the Castle is under ownership, any ranked kills that occur within the Castle walls will receive a significant ranking kill bonus.

When a player is rewarded "Trickle" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time

Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time



When players are rewarded, they will show color animations when they "fire" an animation color

Blue = Castle not under control

ALL Players will "fire" a Blue animation on Heartbeat Payouts


Green = Castle Under control, you are in the Castle owner monarchy

Players in the Castle owner monarchy "fire" Green animation

Players in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship payout


Orange = Castle Under control, you are not in the Castle owner monarchy

Players not in the Castle owner monarchy will "fire" Orange animation



The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:

  • Current Server Population
  • Ranked PK Kills per hour
  • Players in the area that are considered targets to "YOU" at the time of reward

"Trickle" Experience and Luminescence Calculation:

BASE PAYOUTS have server options that can be adjusted higher or lower real-time events

Payout multipliers are only applied to the Castle Owner Monarchy.

Players who are not in the Castle owner Monarchy will only receive the BASE experience and NO Luminance is paid out.


Population Bonus:

Each online player adds Experience to the payouts.

Each online player adds Luminescence to the payouts.


Ranked Kills Per Hour Bonus:

Each Ranked Kill for the last hour adds Experience to the payouts.

Each Ranked Kill for the last hour adds Luminescence to the payouts.


Targets Reductions and Bonuses:

Each Target in the area REDUCES Experience to the payout by 1/2 all the way down to 0 somewhere near 10 targets

Each Target in the area REDUCES Luminescence to the payout by 1/2 all the way down to 0 somewhere near 10 targets

When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an additional payout of 31% more that shares in a fellowship and passes up the Allegiance chain.


Town Neutral(no owner)

Heartbeat (5) minutes

60 minutes / 5 minutes = (12) payouts an hour.


Town Under Ownership

Heartbeat of (4) minutes

60 minutes / 4 minutes = (15) payouts and hour


East or West Guardian is dead

Heartbeat (3) minutes

60 minutes / 3 minutes = (20) payouts an hour


East or West Gate is dead

Town is owned and Heart of RagaKo is spawned

Heartbeat (2) minutes

6 minutes / 2 minutes = (30) payouts an hour


The middle slice is (18) payouts an hour and is used in the estimation calculations below.


BASELINE EXPERIENCE: Creepy Canyons

SOLO 225,000,000 hr max


BASELINE LUMINESCENCE: Luminescence Statues

30,000 hr max



DESIGNED EXPERIENCE: Creepy Canyons

SOLO 250,000,000 hr max


DESIGNED LUMINESCENCE: Luminescence Statues

35,000 hr max


Approximate Calculations rounded up for (18) slices per hour

250,000,000 hr / 18 = 14,000,000 XP per tick MAX

35,000 hr / 18 = 1,945 Luminescence per tick MAX


SERVER CAPPS PER POPULATION:

POPULATION <= 80

350,000,000 hr / 18 = 20,000,000 XP per tick MAX

40,000 hr / 18 = 2,500 Luminescence per tick MAX


POPULATION > 80

700,000,000 hr / 18 = 40,000,000 Experience per tick MAX

80,000 hr / 18 = 5,000 Luminescence per tick MAX