Fight Club: Difference between revisions
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* Players must be level 275 | * Players must be level 275 | ||
* Winner 3-5 matches | * Winner 3-5 matches | ||
* Boot player offline | * All worn non-bound items will be dropped in corpse | ||
* Server moves the | * Boot losing player offline | ||
* Server moves the losing char to storage account for me to deal with as a safety | |||
* Logs will be reviewed by FX before any actions are taken | |||
* Houses will be abandoned | |||
* Allegiances will be broken | * Allegiances will be broken | ||
* Character will be permanently deleted | * Character will be permanently deleted | ||
=== | === Wipe === | ||
* A fight between (2) accounts | * A fight between (2) accounts | ||
* Players must be level 275 | * Players must be level 275 | ||
* Winner 3-5 matches | * Winner 3-5 matches | ||
* All worn non-bound items will be dropped in corpse | * All worn non-bound items will be dropped in corpse | ||
* If the | * If the losing player has no drop-able items, an alternate reward might be given to the killer | ||
* Boot losing player offline | |||
* Changes account password for me to deal with as a safety | * Changes account password for me to deal with as a safety | ||
* Logs will be reviewed by FX before any actions are taken | |||
* Houses will be abandoned | |||
* Allegiances will be broken | |||
* All characters will be permanently deleted | * All characters will be permanently deleted | ||
=== Santa's | === Santa's Workshop === | ||
* Not currently Implemented | |||
* Required Level <51 | * Required Level <51 | ||
* Available only during the yearly Christmas GRUE Event | * Available only during the yearly Christmas GRUE Event | ||
* | * Rewards snowflakes for turn-in | ||
=== EB's Workshop === | |||
* Not currently Implemented | |||
* Available only during the yearly Easter Event | |||
* Rewards colored eggs for turn-in | |||
== Multi-fight Mechanics == | == Multi-fight Mechanics == | ||
'''3-5 | '''As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below''' | ||
* Record | * Record both players current Sanctuary location | ||
* Portal each player to a stage room | * Portal each player to a stage room(small room) | ||
* Set the players Sanctuary location to the correct | * Set the players Sanctuary location to the correct (small room) | ||
* Start a buff count down, then portal both players to the fight arena | * Start a buff count down, then portal both players to the fight arena | ||
* When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts | |||
* When the fight ends, restore both players lifestone location back and return them to Sanctuary | * When the fight ends, restore both players lifestone location back and return them to Sanctuary | ||
== Commands == | == Commands == | ||
* /fc join is used in conjunction with a fight type to enter the waiting queue | * /fc join is used in conjunction with a fight type to enter the waiting queue | ||
* /fc join 1v1 places a player into the 1v1 waiting queue | * /fc join 1v1 places a player into the 1v1 waiting queue | ||
* /fc join 2v2 places a player into the 2v2 waiting queue | * /fc join 2v2 places a player into the 2v2 waiting queue | ||
* /fc join asset places a player into the Asset waiting queue | * /fc join asset places a player into the Asset waiting queue | ||
* /join mc places a player into the Mortal Combat waiting queue | * /join mc places a player into the Mortal Combat waiting queue | ||
* /fc join wipe places a player into the abomination waiting queue | |||
* /fc join | |||
* /fc cancel removes the logged in character from the waiting arena queue | * /fc cancel removes the logged in character from the waiting arena queue | ||
* /fc help list all available player commands which are displayed here on the Wiki | * /fc help list all available player commands which are displayed here on the Wiki | ||
* /fc info Shows information about the current queues and active events | * /fc info Shows information about the current queues and active events | ||
* /fc stats characterName | * /fc stats characterName | ||
* Example: /fc stats '''Shin MagiK''' | * Example: /fc stats '''Shin MagiK''' | ||
* /fc rank 1v1 | * /fc rank 1v1 | ||
Line 125: | Line 99: | ||
* /fc rank asset | * /fc rank asset | ||
* /fc rank mc | * /fc rank mc | ||
* /fc rank | * /fc rank wipe | ||
* /fc watch EventID will allow you to watch an active event | * /fc watch EventID will allow you to watch an active event | ||
* EXAMPLE: /fc watch '''1''' | * EXAMPLE: /fc watch '''1''' | ||
== Fight Locations == | == Fight Locations == | ||
Line 154: | Line 117: | ||
* Asset | * Asset | ||
* Mortal Combat | * Mortal Combat | ||
* | * Wipe | ||
=== Thunderdome === | === Thunderdome === | ||
Line 161: | Line 124: | ||
* Asset | * Asset | ||
* Mortal Combat | * Mortal Combat | ||
* | * Wipe | ||
=== PKL Arena === | === PKL Arena === | ||
Line 169: | Line 132: | ||
* Asset | * Asset | ||
* Mortal Combat | * Mortal Combat | ||
* | * Wipe | ||
=== Live Event PVP Arena === | === Live Event PVP Arena === | ||
Line 177: | Line 140: | ||
* Asset | * Asset | ||
* Mortal Combat | * Mortal Combat | ||
* | * Wipe | ||
== Points == | == Points == | ||
Line 206: | Line 169: | ||
* 10% chance to be rewarded a (1) Fight Club Cache Key | * 10% chance to be rewarded a (1) Fight Club Cache Key | ||
== Notes == | == Fight Club Notes == | ||
* Fight Club commands can only be issued every (5) seconds | |||
== Hybrid Character Notes == | |||
If a Void spell is cast at another player, a skill check is made to see if the casting character is a '''hybrid build character'''. | If a Void spell is cast at another player, a skill check is made to see if the casting character is a '''hybrid build character'''. |
Latest revision as of 05:10, 5 May 2024
Fight Club
- The First rule of Fight Club is to talk about Fight Club
- Fights have a (15) minute time limit
- Fights can have a (5) minutes of overtime
- Chugs disabled during overtime
- Healing in overtime is regulated
- Overtime fights are determined by damage delt
Fight Types
1v1
- A fight between (2) players
2v2
- A fight between (4) players in (2) teams
Asset
- A fight between (2) players
- Winner 3-5 matches
- (1) random worn non-bound item will be dropped
- A player has no drop-able items will not be able to join an Asset Fight Club
Mortal Combat
- A fight between (2) players
- Players must be level 275
- Winner 3-5 matches
- All worn non-bound items will be dropped in corpse
- Boot losing player offline
- Server moves the losing char to storage account for me to deal with as a safety
- Logs will be reviewed by FX before any actions are taken
- Houses will be abandoned
- Allegiances will be broken
- Character will be permanently deleted
Wipe
- A fight between (2) accounts
- Players must be level 275
- Winner 3-5 matches
- All worn non-bound items will be dropped in corpse
- If the losing player has no drop-able items, an alternate reward might be given to the killer
- Boot losing player offline
- Changes account password for me to deal with as a safety
- Logs will be reviewed by FX before any actions are taken
- Houses will be abandoned
- Allegiances will be broken
- All characters will be permanently deleted
Santa's Workshop
- Not currently Implemented
- Required Level <51
- Available only during the yearly Christmas GRUE Event
- Rewards snowflakes for turn-in
EB's Workshop
- Not currently Implemented
- Available only during the yearly Easter Event
- Rewards colored eggs for turn-in
Multi-fight Mechanics
As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below
- Record both players current Sanctuary location
- Portal each player to a stage room(small room)
- Set the players Sanctuary location to the correct (small room)
- Start a buff count down, then portal both players to the fight arena
- When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
- When the fight ends, restore both players lifestone location back and return them to Sanctuary
Commands
- /fc join is used in conjunction with a fight type to enter the waiting queue
- /fc join 1v1 places a player into the 1v1 waiting queue
- /fc join 2v2 places a player into the 2v2 waiting queue
- /fc join asset places a player into the Asset waiting queue
- /join mc places a player into the Mortal Combat waiting queue
- /fc join wipe places a player into the abomination waiting queue
- /fc cancel removes the logged in character from the waiting arena queue
- /fc help list all available player commands which are displayed here on the Wiki
- /fc info Shows information about the current queues and active events
- /fc stats characterName
- Example: /fc stats Shin MagiK
- /fc rank 1v1
- /fc rank 2v2
- /fc rank asset
- /fc rank mc
- /fc rank wipe
- /fc watch EventID will allow you to watch an active event
- EXAMPLE: /fc watch 1
Fight Locations
Yaraq PK Arena
- 1v1
- 2v2
Mile High Club
- 1v1
- 2v2
- Asset
- Mortal Combat
- Wipe
Thunderdome
- 1v1
- Asset
- Mortal Combat
- Wipe
PKL Arena
- 1v1
- 2v2
- Asset
- Mortal Combat
- Wipe
Live Event PVP Arena
- 1v1
- 2v2
- Asset
- Mortal Combat
- Wipe
Points
1v1
- No Idea yet
2v2
- No Idea yet
Rewards
1v1
- 20k Luminance for the winner
- 25% chance to be rewarded a (1) Death Certificate
- 10% chance to be rewarded a (1) Fight Club Cache Key
2v2
- 40k Luminance for the winners
- 25% chance to be rewarded a (1) Death Certificate
- 10% chance to be rewarded a (1) Fight Club Cache Key
Fight Club Notes
- Fight Club commands can only be issued every (5) seconds
Hybrid Character Notes
If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid build character.
The following skills trained or specialized will flag you as a hybrid build character.
- Finesse Weapons
- Heavy Weapons
- Light Weapons
- War Magic
- Missile Weapons
- Two Handed Combat