Fight Club: Difference between revisions

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=== 2v2 ===
=== 2v2 ===


* A fight between (4) players
* A fight between (4) players in (2) teams


=== Asset ===
=== Asset ===


* A fight between (4) players
* A fight between (2) players
* Winner 3-5 matches
* (1) random worn non-bound item will be dropped
* A player has no drop-able items will not be able to join an Asset Fight Club


=== Mortal Combat ===  
=== Mortal Combat ===  


* A fight between (4) players
* A fight between (2) players
* Players must be level 275
* Winner 3-5 matches
* All worn non-bound items will be dropped in corpse
* Boot losing player offline
* Server moves the losing char to storage account for me to deal with as a safety
* Logs will be reviewed by FX before any actions are taken
* Houses will be abandoned
* Allegiances will be broken
* Character will be permanently deleted


=== Abomination ===
=== Wipe ===


* A fight between (4) accounts
* A fight between (2) accounts
* Players must be level 275
* Winner 3-5 matches
* All worn non-bound items will be dropped in corpse
* If the losing player has no drop-able items, an alternate reward might be given to the killer
* Boot losing player offline
* Changes account password for me to deal with as a safety
* Logs will be reviewed by FX before any actions are taken
* Houses will be abandoned
* Allegiances will be broken
* All characters will be permanently deleted


=== Santa's WorkShop ===
=== Santa's Workshop ===


* Not currently Implemented
* Required Level <51
* Required Level <51
* Available only during the yearly Christmas GRUE Event
* Available only during the yearly Christmas GRUE Event
* Not currently active
* Rewards snowflakes for turn-in


== Commands ==
=== EB's Workshop ===


=== /fc join ===
* Not currently Implemented
* Available only during the yearly Easter Event
* Rewards colored eggs for turn-in


* /fc join is used in conjunction with a fight type to enter the waiting queue
== Multi-fight Mechanics ==


'''As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below'''


* Record both players current Sanctuary location
* Portal each player to a stage room(small room)
* Set the players Sanctuary location to the correct (small room)
* Start a buff count down, then portal both players to the fight arena
* When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
* When the fight ends, restore both players lifestone location back and return them to Sanctuary


=== /fc join 1v1 ===
== Commands ==


* /fc join is used in conjunction with a fight type to enter the waiting queue
* /fc join 1v1 places a player into the 1v1 waiting queue
* /fc join 1v1 places a player into the 1v1 waiting queue
=== /fc join 2v2 ===
* /fc join 2v2 places a player into the 2v2 waiting queue
* /fc join 2v2 places a player into the 2v2 waiting queue
=== /fc join asset ===
* /fc join asset places a player into the Asset waiting queue
* /fc join asset places a player into the Asset waiting queue
=== /fc join mc ===
* /join mc places a player into the Mortal Combat waiting queue
* /join mc places a player into the Mortal Combat waiting queue
 
* /fc join wipe places a player into the abomination waiting queue
 
===/fc join Abomination ===
 
* /fc join abomination places a player into the abomination waiting queue
 
 
 
=== /fc cancel ===
 
* /fc cancel removes the logged in character from the waiting arena queue
* /fc cancel removes the logged in character from the waiting arena queue
=== /fc help ===
* /fc help list all available player commands which are displayed here on the Wiki
* /fc help list all available player commands which are displayed here on the Wiki
=== /fc info ===
* /fc info Shows information about the current queues and active events
* /fc info Shows information about the current queues and active events
=== /fc stats ===


* /fc stats characterName
* /fc stats characterName
* Example: /fc stats '''Shin MagiK'''
* Example: /fc stats '''Shin MagiK'''
=== /arena rank eventType ===


* /fc rank 1v1
* /fc rank 1v1
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* /fc rank asset
* /fc rank asset
* /fc rank mc
* /fc rank mc
* /fc rank Abomination
* /fc rank wipe
 
=== /fc watch EventID ===


* /fc watch EventID will allow you to watch an active event
* /fc watch EventID will allow you to watch an active event
* EXAMPLE: /fc watch '''1'''
* EXAMPLE: /fc watch '''1'''


== Fight Locations ==


=== Yaraq PK Arena ===


=== /fc observe EventID ===
* 1v1
* 2v2


* /fc observe EventID will allow you to watch an active event
=== Mile High Club ===
* EXAMPLE: /fc watch '''1'''


observe
* 1v1
 
* 2v2
== Fight Locations ==
* Asset
* Mortal Combat
* Wipe


=== Thunderdome ===  
=== Thunderdome ===  
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* Asset
* Asset
* Mortal Combat
* Mortal Combat
* Wipe


=== PKL Arena ===
=== PKL Arena ===
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* 2v2
* 2v2
* Asset
* Asset
* Mortal Combat
* Wipe


=== Yaraq PK Arena ===
=== Live Event PVP Arena ===


* 1v1
* 1v1
* 2v2
* 2v2
* Asset
* Mortal Combat
* Wipe
== Points ==
=== 1v1 ===
* No Idea yet
=== 2v2 ===
* No Idea yet
== Rewards ==
=== 1v1 ===


=== Live Event PVP Arena ===
* 20k Luminance for the winner
* 25% chance to be rewarded a (1) Death Certificate
* 10% chance to be rewarded a (1) Fight Club Cache Key
 
 
=== 2v2 ===
 
* 40k Luminance for the winners
* 25% chance to be rewarded a (1) Death Certificate
* 10% chance to be rewarded a (1) Fight Club Cache Key
 
== Fight Club Notes ==
 
* Fight Club commands can only be issued every (5) seconds


* 1v1
* 2v2


== Notes ==
== Hybrid Character Notes ==


If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid.
If a Void spell is cast at another player, a skill check is made to see if the casting character is a '''hybrid build character'''.


The following skills trained or specialized will flag you as a hybrid character.
The following skills trained or specialized will flag you as a '''hybrid build character'''.


* Finesse Weapons  
* Finesse Weapons  

Latest revision as of 05:10, 5 May 2024


Fight Club

  • The First rule of Fight Club is to talk about Fight Club
  • Fights have a (15) minute time limit
  • Fights can have a (5) minutes of overtime
  • Chugs disabled during overtime
  • Healing in overtime is regulated
  • Overtime fights are determined by damage delt

Fight Types

1v1

  • A fight between (2) players

2v2

  • A fight between (4) players in (2) teams

Asset

  • A fight between (2) players
  • Winner 3-5 matches
  • (1) random worn non-bound item will be dropped
  • A player has no drop-able items will not be able to join an Asset Fight Club

Mortal Combat

  • A fight between (2) players
  • Players must be level 275
  • Winner 3-5 matches
  • All worn non-bound items will be dropped in corpse
  • Boot losing player offline
  • Server moves the losing char to storage account for me to deal with as a safety
  • Logs will be reviewed by FX before any actions are taken
  • Houses will be abandoned
  • Allegiances will be broken
  • Character will be permanently deleted

Wipe

  • A fight between (2) accounts
  • Players must be level 275
  • Winner 3-5 matches
  • All worn non-bound items will be dropped in corpse
  • If the losing player has no drop-able items, an alternate reward might be given to the killer
  • Boot losing player offline
  • Changes account password for me to deal with as a safety
  • Logs will be reviewed by FX before any actions are taken
  • Houses will be abandoned
  • Allegiances will be broken
  • All characters will be permanently deleted

Santa's Workshop

  • Not currently Implemented
  • Required Level <51
  • Available only during the yearly Christmas GRUE Event
  • Rewards snowflakes for turn-in

EB's Workshop

  • Not currently Implemented
  • Available only during the yearly Easter Event
  • Rewards colored eggs for turn-in

Multi-fight Mechanics

As a safety out of fairness of lag and disconnects, some type of Events will require 3-5 fights and the mechanics below

  • Record both players current Sanctuary location
  • Portal each player to a stage room(small room)
  • Set the players Sanctuary location to the correct (small room)
  • Start a buff count down, then portal both players to the fight arena
  • When a player dies and the fight series has not ended yet, All vitae is automatically removed before the next fight starts
  • When the fight ends, restore both players lifestone location back and return them to Sanctuary

Commands

  • /fc join is used in conjunction with a fight type to enter the waiting queue
  • /fc join 1v1 places a player into the 1v1 waiting queue
  • /fc join 2v2 places a player into the 2v2 waiting queue
  • /fc join asset places a player into the Asset waiting queue
  • /join mc places a player into the Mortal Combat waiting queue
  • /fc join wipe places a player into the abomination waiting queue
  • /fc cancel removes the logged in character from the waiting arena queue
  • /fc help list all available player commands which are displayed here on the Wiki
  • /fc info Shows information about the current queues and active events
  • /fc stats characterName
  • Example: /fc stats Shin MagiK
  • /fc rank 1v1
  • /fc rank 2v2
  • /fc rank asset
  • /fc rank mc
  • /fc rank wipe
  • /fc watch EventID will allow you to watch an active event
  • EXAMPLE: /fc watch 1

Fight Locations

Yaraq PK Arena

  • 1v1
  • 2v2

Mile High Club

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Thunderdome

  • 1v1
  • Asset
  • Mortal Combat
  • Wipe

PKL Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Live Event PVP Arena

  • 1v1
  • 2v2
  • Asset
  • Mortal Combat
  • Wipe

Points

1v1

  • No Idea yet

2v2

  • No Idea yet

Rewards

1v1

  • 20k Luminance for the winner
  • 25% chance to be rewarded a (1) Death Certificate
  • 10% chance to be rewarded a (1) Fight Club Cache Key


2v2

  • 40k Luminance for the winners
  • 25% chance to be rewarded a (1) Death Certificate
  • 10% chance to be rewarded a (1) Fight Club Cache Key

Fight Club Notes

  • Fight Club commands can only be issued every (5) seconds


Hybrid Character Notes

If a Void spell is cast at another player, a skill check is made to see if the casting character is a hybrid build character.

The following skills trained or specialized will flag you as a hybrid build character.

  • Finesse Weapons
  • Heavy Weapons
  • Light Weapons
  • War Magic
  • Missile Weapons
  • Two Handed Combat