Ragako: Difference between revisions

From A'Chard
Jump to navigation Jump to search
 
(324 intermediate revisions by 2 users not shown)
Line 2: Line 2:
[[Category:Custom Items]]
[[Category:Custom Items]]


[[File:Ragako-1.png|framless|Castle Ragako]]


== Castle Ragako Details ==
== Castle Ragako Details ==




* Castle [[RagaKo]] can be found on Titan Island
* Castle [[Ragako]] can be found on Titan Island
* The portal to [[RagaKo]] can be found on the Sho side of the Town Network and is limited to Level 126+
* The portal to [[Ragako]] can be found on the Sho side of the Town Network and is limited to Level 126+
* The Castle is surrounded by walls with two entrances.  
* The Castle is surrounded by walls with two entrances.  
* The Castle Entrances can be found on the East and West side walls.
* The Castle Entrances can be found on the East and West side walls and remain OPEN until the Castle has been taken by a Monarchy.
* '''Castle RagaKo is a NO-LOG landblock'''
* '''INSIDE Castle Ragako is a NO-LOG landblock'''
* A flaming disco ball that will randomly buff players nearby with level 8 buffs
* Uber vendors


== '''Castle Ownership''' ==
== Taking Ownership of The Castle ==


Ownership of the Castle is achieved when a player who is part of a Monarchy kills The [[Heart of RagaKo]].
=== Taking Ownership of the Castle ===


The player who makes the kill on The [[Heart of RagaKo]] MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
* Ownership of the Castle is achieved when a player who is either a Monarch or part of a Monarchy kills The [[Heart of Ragako]].
* The player who makes the kill on The [[Heart of Ragako]] MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
* Ownership of the Castle will remain in place for an initial (24) hours if it is taken by another Monarchy.
* Ownership Time of the castle can increase or decrease with increased activity around the server


Ownership of the Castle will remain in place for (42) hours if the Castle is not re-taken by another Monarchy.
=== Castle Ownership ===


Once castle ownership is achieved several things will happen inside and around the Castle:
'''Once castle ownership is achieved several things will happen inside and around the Castle'''.


* A large bonfire will appear in the place of The [[Heart of Ragako]].
* The [[Castle Stone]] will appear outside castle near the island drop from Town Network.
* The [[Castle Stone]] can be used by the castle owner Monarchy for entry into the castle.
* The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
* The East and West Gates A Gate Guardian will spawn '''outside''' each of the corresponding Castle entrances.
* Several useable Hatches will spawn inside the castle walls
* The Ragako Wishing Well will spawn in the center of the castle
* The castle will be surrounded by walls
* Entry into the castle is sealed-off to prevent entry into the castle by walls that <mark>'''''can't'''''</mark> be attacked are added to the East and West Castle entrances.
* NPC Buff Agent will de-spawn and leave town


=== Taking Ownership away from a Monarchy ===


A large bonfire will appear in the place of The [[Heart of RagaKo]].
==== East and West Gate Guardians ====


Walls that <mark>'''''can't'''''</mark> be attacked are added to the East and West Castle entrances.
* Either the [[East Gate Guardian]] or [[West Gate Guardian]] must be killed by an attacker who is either a monarch or part of a monarchy
* Once killed an attackable Gate will replace the corresponding entrance solid wall to prevent entry until it is killed by an attacker who is either a monarch or part of a monarchy


The [[Castle Stone]] will appear outside castle near the island drop from Town Network.
===== Gate Guardian Re-spawn Dynamics =====
* When the East Gate Guardian has been killed a (60) minute timer is set for the East Gate Guardian.
* When the West Gate Guardian has been killed a (60) minute timer is set for the Wast Gate Guardian.
* Ranked player kills in the RagaKo Red Zone by a castle owner <mark>DECREASES BOTH</mark> Gate Guardian respawn timers by (5) minutes of either if active
* Ranked player deaths in the RagaKo Red Zone of a castle owner <mark>INCREASES BOTH</mark> Gate Guardian respawn timers by (5) minutes of either if active


The [[Castle Stone]] can be used by the castle owner Monarchy for entry into the castle.
==== East and West Gates ====


* Either the [[Ragako East Gate]] or [[Ragako West Gate]] must be killed by an attacker who is either a monarch or part of a monarchy
* The Large Bonfire inside the Castle is de-spawns
* The Fog around the castle turns red
* (3) minutes after killing the Ragako East or West Gate, the blue base of the [[Heart of Ragako]] will appear at the spawn location in town.
* After another (2) minute wait The [[Heart of Ragako]] will spawn
** If there is less than (30) minutes left in ownership time, the (5) minute wait after killing either Gate the Spawn of the Heart of Ragako will spawn in just (2) minutes


"'''Trickle'''" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly.
===== Gate Respawn Dynamics =====
* When the [[Ragako East Gate]] has been killed an initial (30) minute timer is the respawn time.
* When the [[Ragako West Gate]] has been killed an initial (30) minute timer is the respawn time.
* Ranked player kills in the [[Ragako]] Red Zone by a castle owner <mark>DECREASES BOTH</mark> Gate respawn timers by (5) minutes of either if active
* Ranked player deaths in the [[Ragako]] Red Zone of a castle owner <mark>INCREASES BOTH</mark> Gate respawn timers by (5) minutes of either if active


"'''Trickle'''" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.
=== Castle Ownership Expiration ===


When the castle Ownership time expires, several things happen in the area of the castle.


The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
* The Fog around the castle turns black
* The castle hatches are removed
* The [[Ragako Wishing Well]] is removed
* The Uber castle vendors are removed
* The [[Castle Ragako Respite Event]] is started and will last for (42) minutes
* The [[Castle Stone Ember]]s will spawn around the outside of the castle
* The [[Respite Titan]]s will spawn around the outside of the castle


The East and West Gates A Gate Guardian will spawn '''outside''' each of the corresponding Castle entrances.
=== Castle Respite Expiration ===


When Castle Respite expires after (42) minutes, several things happen in the area of the castle.


 
* The [[Castle Ragako Respite Event]] ends
When either an [[East Gate Guardian]] or [[West Gate Guardian]] has been killed:
* The Fog around the castle turns White
 
* Vendors low level vendors return to the castle
An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until the Gate has been killed.
* The Large Bonfire inside the Castle is de-spawns
 
* The [[Heart of Ragako]] spawn where the Large Bonfire was
The Gate Guardians do not respawn immediately.
* The [[Castle Stone Ember]]s Event will end, and Titans and Embers will stop spawning outside the castle
 
* The [[Buff Agent]] returns to town
 
 
When the East OR West '''Gate''' has been killed:
 
There is a (15) minute delay between killing the RagaKo East or West Gate and before the Spawn of the Heart of RagaKo to give attacking parties ample time to take control of the Castle before the Stone spawns
 
The Large Bonfire inside the Castle is replaced with The Heart of RagaKo which can once again be attacked to take control of Castle.
 
The Attackable Gates do not respawn immediately.


== Castle Benefits ==
== Castle Benefits ==
Line 64: Line 96:
=== Castle Vendors ===
=== Castle Vendors ===


The has Castle vendors have the best buy/sell rates available.
* The has Castle vendors have the best buy/sell rates available.
The normal vendors are designated by normal yellow NPC dots on radar
* When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.
When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.
* Vendors with yellow radar dots indicate the town is not owned
* Vendors with pink radar dots indicate the town is owned by a monarchy


-- Vendors:
==== Vendor/NPC List ====


[[Talida Farnham the Witch]]
* [[Buff Agent]]
* Agent of the Arcanum
* [[Emilia]]
* [[Talida Farnham the Witch]]
* [[Omelette Du Fromage]]
* [[Woodchuck Chuck]]
* [[Vincenzo Gambi]]
* [[Shi No Kikai]]
* [[RuPaul]]


[[Omelette Du Fromage]]
=== Hatches ===


[[Woodchuck Chuck]]
When the town is under ownership several hatches can be found around inside the castle function as portals to various destinations


[[Vincenzo Gambi]]
* [[Ragako]] drop
* Asheron's Castle
* Portal to Town Network
* [[Forest Surveyors Gift Shop]]


[[Shi No Kikai]]
=== Other Benefits ===


[[RuPaul]]
* Experience and Luminescence is gained by players who are within the Castle walls every heartbeat
* [[Ragako Gold]] is sometimes gained by players in the Castle owner's allegiance if there are no targets in the area.
* Castle [[Ragako]] owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle [[Ragako]] payouts
* Castle [[Ragako]] owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle [[Ragako]] payouts


== Ownership Mechanics ==


=== Other Benefits ===
=== Ownership Time Bonus ===


==== Payouts ====
* When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time <MARK>'''INCREASES'''</MARK> by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
* When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (1) minute for '''EACH TARGET'''
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''DECREASES'''</MARK> the Castle heartbeat time by (30) seconds
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''INCREASES'''</MARK> the Castle Ownership time by (1) Hour
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''INCREASES'''</MARK> the Castle heartbeat time by 30 seconds
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''DECREASES'''</MARK> the Castle Ownership time by (1) Hour


* Trickle Experience and Luminescence is gained by players who are within the Castle walls.
=== Castle Loitering / Griefing ===
* [[RagaKo Gold]] is gained by players in the Castle owner's allegiance if there are no targets in the area.
* Bonus Experience and Luminescence are made if gained by players in the owner monarch if no targets are in the area.


* When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (10) Minutes
* <mark>'''Players marked as '''[[A'Chard PK Trophy Drops|META]]''' they do not have ANY effect on the castle dynamics'''</mark>


==== Hatches ====
== '''Heartbeat Mechanics''' ==




== Heartbeat Mechanics ==


{| class="wikitable"
{| class="wikitable"
|+  
|+  
|-
|-
! Event Status !! Heartbeat Base
! Event Status!! Heartbeat Base!! Payouts Base
|-
|-
|  
|  
Normal Castle Heartbeat(Neutral)
* Neutral is not owned by a Monarchy
 
* The [[Heart of Ragako]] is alive
The [[Heart of RagaKo]] is ACTIVE(Alive)
|
 
Heartbeat (20) minutes
Castle not Owned by any Monarchy
|
|| (10) Minutes
60 minutes / 20 minutes = (3) payouts an hour
|-
|-
|  
|  
Owned Castle Heartbeat(Owned)
* The castle is owned by a Monarchy
 
* [[East Gate Guardian]] AND [[West Gate Guardian]]s are both alive
[[East Gate Guardian]] AND [[West Gate Guardian]]s are Active(Alive)
* Solid Walls are up at the [[Ragako East Gate]] and [[Ragako West Gate]] entrances
 
|
Solid Walls are up at the East and West entrances
Heartbeat of (5) minutes
 
|
|| (5) Minutes
60 minutes / 5 minutes = (12) payouts and hour
|-
|-
|  
|
Owned Castle Heartbeat(Owned)
* The castle is owned by a Monarchy
 
* The [[Ragako East Gate]] AND [[Ragako East Gate]]s are both alive
East AND West Gates are Active(Alive)
* The [[East Gate Guardian]] or [[West Gate Guardian]]s is dead
|| (4) Minutes
|
 
Heartbeat (10) minutes
|
60 minutes / 10 minutes = (6) payouts an hour
|-
|-
|  
|  
Owned Castle Heartbeat(Owned)
* The castle is owned by a Monarchy
 
* The [[Ragako East Gate]] OR [[Ragako West Gate]]s is dead
East OR West Gates are NOT ACTIVE(dead)
* The [[Heart of Ragako]] is alive
 
|
The Heart of RagaKo is ACTIVE(Alive)
Heartbeat (15) minutes
|| (3) Minutes
|
60 minutes / 15 minutes = (4) payouts an hour
|}
|}


== '''Ownership Mechanics''' ==
== Trickle Experience and Luminescence Mechanics ==
 
Affecting the castle ownership, Heartbeat Time and Payout Frequency:
 
'''AFFECTED''':
 
* Ownership of the Castle Time Expiration date/time
* Heartbeat Timer
 
 
'''Ranked kills in the surrounding landblocks''':
 
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''DECREASES'''</MARK> the Castle heartbeat time by (30) seconds
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''INCREASES'''</MARK> the Castle Ownership time by (1) Hour
 
 
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''INCREASES'''</MARK> the Castle heartbeat time by 30 seconds
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''DECREASES'''</MARK> the Castle Ownership time by (1) Hour
 
 
 
'''Landblock Loitering / Castle Grief''':
* When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time <MARK>'''INCREASES'''</MARK> by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
 
* When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (1) minute for '''EACH TARGET'''
 
* When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (10) Minutes
 
== '''Trickle Experience and Luminescence Mechanics''' ==
 
The rewards are gained by <b><font color=red>RED</font></b> players who are within the landblocks that surround Castle Ragako.
 
'''Players will only receive a Heartbeat payout if they are outside and not inside a building'''.
 
<b><mark><font color=red>If you are NPK you will not receive a payout until you turn RED</font></mark></b>
 
'''Castle Rewards will not be earned if a player has a vitae penalty.'''
 
While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive a significant ranking kill bonus.
 
While the Castle is under ownership, any ranked kills that occur within the Castle landblock will receive an extra [[Death Certificate]] for the kill.
 
When a player is rewarded "'''Trickle'''" Experience and Luminescence they are PK tagged and can't exit the area for the normal 20 second PK tag time
 
<b><mark><font color=red>'''Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time'''</font></mark></b>
 


* <b><mark><font color=red>'''Players who receive a heartbeat are PK tagged and can't exit the area for the normal 20 second PK tag time'''</font></mark></b>
* Castle Rewards are not earned if a player is inside a building
* Castle Rewards are not earned if a player is NPK
* Castle Rewards are not earned if a player has a Vitae Penalty
* Castle Rewards are not earned if a player has been marked as '''[[A'Chard PK Trophy Drops|META]]'''


=== Payout/Proc Indicators ===


'''When players are rewarded, they "fire" an animation color.'''
'''When players are rewarded, they "fire" an animation color.'''


==== <b><font color=blue>Blue</font></b> = Castle not under control ====
* ALL Players will "fire" a <b><font color=blue>Blue</font></b> animation on Heartbeat Payouts.


<b><font color=blue>Blue</font></b> = Castle not under control
==== <b><font color=green>Green</font></b> = The Castle is Under monarchy control and you are in the Castle owner monarchy. ====


ALL Players will "fire" a <b><font color=blue>Blue</font></b> animation on Heartbeat Payouts.
* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> animation.
* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> circling animation when they receive a fellowship <b>BONUS</b> payout when there are (0) targets are in the area.


==== <b><font color=orange>Orange</font></b> = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy ====
* Players not in the Castle owner monarchy will "fire" <b><font color=orange>Orange</font></b> animation


<b><font color=green>Green</font></b> = The Castle is Under monarchy control and you are in the Castle owner monarchy.


Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> animation.
=== Castle Message ===


Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> circling animation when they receive a fellowship <b>BONUS</b> payout when there are (0) targets are in the area.
* F - Friends if > (0)
* T - Targets if > (0)
* KPH - Server ranked kills in the last (60) minutes if > (0)
* PKPH - Players ranked kills in the last (60) minutes if > (0)
* KS - Players ranked kills streak if > (0)
* DS - Players PK death streak if > (0)
* XP - Experience payout of the heartbeat
* LP - Luminance payout of the heartbeat
* MAX XP - Indicates you have received the maximum amount of Experience that can be received for the heartbeat based on several factors
* MAX LP - Indicates you have received the maximum amount of Luminance that can be received for the heartbeat based on several factors
* HB - Indicate how much time needs to pass for the player before the next Heartbeat occurs


== Trickle Experience and Luminescence Calculation ==


<b><font color=orange>Orange</font></b> = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy
=== Heartbeat Payout Factors ===  
 
Players not in the Castle owner monarchy will "fire" <b><font color=orange>Orange</font></b> animation
 
== '''Trickle Experience and Luminescence Calculation''' ==
 
 
'''There are server options for adjusting Payout amounts and limits on the fly based on several server factors'''
 
 
'''BASE PAYOUTS:'''
 
 
Payout multipliers are only applied to the Castle Owner Monarchy.
 
Players who are not in the Castle owner Monarchy will only receive the BASE experience and <b><mark>'''NO''' Luminance is paid out</b></mark>.


* If the castle is owned, players who are not in the Castle owner Monarchy the experience and Luminance the calculated heartbeat payout is cut by <b>1/4</b>
* If the castle is not owned, the experience and Luminance the calculated heartbeat payout is cut by <b>1/10</b>


=== Heartbeat Payout Scale Factors ===
The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:
The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:


* Current Server Population
* Maximum Experience allowed based on server population
* Ranked PK Kills per hour
* Maximum Luminance allowed based on server population
* Players in the area that are considered '''targets''' to "'''YOU'''" at the time of reward
* Current server population
 
* Server ranked PK kills in the past (60) minutes
 
* The players ranked PK kills in the past (60) minutes
'''Population Bonus:'''
* The players ranked PK kill streak
 
* The players ranked PK death streak
Each online player pop 50+ <mark>'''INCREASES'''</mark> Experience to the heartbeat payouts.
* Non-allegiance players in the area that are considered targets to '''YOU''' at the time of heartbeat
*


Each online player 50+ <mark>'''INCREASES'''</mark> Luminescence to the heartbeat payouts.
=== Server Population Bonus ===


* <mark>'''When the server population reaches 126+ the maximum payouts for the castle are doubled.''' </mark>
* Players online <mark>'''INCREASES'''</mark> the calculated payout Experience by 0.005% per player when population is 126+
* Players online <mark>'''INCREASES'''</mark> the calculated payout Luminescence by 0.005% per player when population is 126+


'''Ranked Kills Per Hour Bonus:'''
=== Server Ranked Kills Per Hour Bonus ===


Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Experience to the heartbeat payouts.
* Server ranked Kills for the last 60 Minutes <mark>'''INCREASES'''</mark> the calculated payout Experience by 0.003% per kill.
* Server ranked Kills for the last 60 Minutes <mark>'''INCREASES'''</mark> the calculated payout Luminescence by 0.003% per kill.


Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Luminescence to the heartbeat payouts.
=== The Players Ranked Kills Per Hour Bonus ===


* Players ranked Kills for the last 60 Minutes <mark>'''INCREASES'''</mark> the calculated payout Experience by 0.03% per kill.
* Players ranked Kills for the last 60 Minutes <mark>'''INCREASES'''</mark> the calculated payout Luminescence by 0.03% per kill.


=== The Players Ranked Kill Streak ===


'''Targets Reductions and Bonuses:'''
* Players ranked current kill streak <mark>'''INCREASES'''</mark> the calculated payout Experience by 0.01% per kill.
* Players ranked current kill streak <mark>'''INCREASES'''</mark> the calculated payout Luminescence by 0.01% per kill.


Each Target in the area will <mark>'''REDUCE'''</mark> Experience to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.
=== The Players Ranked Death Streak ===


Each Target in the area will <mark>'''REDUCE'''</mark> Luminescence to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.
* Players ranked current death streak <mark>'''DECREASES'''</mark> the calculated payout Experience by 0.05% per death.
 
* Players ranked current death streak <mark>'''DECREASES'''</mark> the calculated payout Luminescence by 0.05% per death.
 
'''Target Bonuses:'''
 
When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an <mark>additional payout of 31%</mark> more that shares in a fellowship and passes up the Allegiance chain.
 
When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a <mark>'''25%'''</mark> chance to receive (1) [[RagaKo Gold]].
 
 
 
'''Castle Monarchy Ownership Server Bonuses:'''   
 
* Castle RagaKo owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle RagaKo payouts
 
* Castle RagaKo owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle RagaKo payouts
 
== '''Experience and Luminescence ''' ==
 
{| class="wikitable"
|+
|-
! Event Status !! Heartbeat Base !! Payouts Base
|-
|
Castle Neutral (no owner)
|
Heartbeat (10) minutes
|
60 minutes / 6 minutes  = (6) payouts an hour
|-
|
Castle Under Ownership
|
Heartbeat of (5) minutes
|
60 minutes / 5 minutes =  (12) payouts and hour
|-
|
East or West Guardian is dead
|
Heartbeat (4) minutes
|
60 minutes / 4 minutes = (15) payouts an hour
|-
|
Castle is owned by a monarchy


Heart of RagaKo is spawned
=== '''Targets Reductions and Bonuses''' ===
|
Heartbeat (3) minutes
|
60 minutes / 3 minutes = (20) payouts an hour
|}


* Each Target in the area <mark>'''DECREASES '''</mark> Experience to the payout by 0.10% all the way down to 0
* Each Target in the area <mark>'''DECREASES '''</mark> Luminescence to the payout by 0.10% all the way down to 0


=== Fellowship Bonus ===


{| class="wikitable"
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, an additional payout of 0.01% Experience is paid to a fellowship and passes up the Allegiance chain.
|+
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, an additional payout of 0.01% Luminescence is paid to a fellowship and passes up the Allegiance chain.
|-
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 13% chance to receive (1) [[Ragako Gold]].
! BASELINE EXPERIENCE !! Example
|-
|
Creepy Canyons
|
225,000,000 an hour Max
|}


=== Castle Monarchy Ownership Server Bonuses === 


{| class="wikitable"
* Castle Ragako owner monarchy members are granted and additional <mark>3%</mark> of earned Luminance elsewhere other than from Castle Ragako payouts
|+
* Castle Ragako owner monarchy members are granted and additional <mark>5%</mark> of earned experience elsewhere other than from Castle Ragako payouts
|-
! BASELINE LUMINESCENCE !! Example
|-
|
Luminescence Statues
|
30,000 an hour Max
|}


== Experience and Luminescence Limits ==


{| class="wikitable"
{| class="wikitable"
|+  
|+  
|-
|-
! POPULATION !! MAX PAYOUTS <MARK><B>POTENTIAL</B></MARK>
! POPULATION !! MAX PAYOUTS <B>POTENTIAL</B>
|-
|-
|  
|  
POPULATION <= 50
POPULATION 1-126
|
|
250,000,000 an hour / 12 = <mark><b>20,833,333</b></mark> XP per tick MAX
* 600,000,000 an hour / 12 = 50,000,000 Experience per tick <b>MAX</b>
 
* 60,000 an hour / 12 = 5,000 Luminescence per tick <b>MAX</b>
40,000 an hour / 12 = <mark><b>3,333</b></mark> Luminescence per tick MAX
|-
|-
|  
|  
POPULATION > 126
POPULATION 126+
|
|
500,000,000 an hour / 12 = <mark><b>41,666,666</b></mark> Experience per tick MAX
* 1,200,000,000 an hour / 12 = 100,000,000  Experience per tick <b>MAX</b>
 
* 120,000 and hour / 12 = 10,000 Luminescence per tick <b>MAX</b>
80,000 an hour / 12 = <mark><b>6,666</b></mark> Luminescence per tick MAX
|}
|}


== '''Notes from FX''' ==
== Notes from FX ==
 
'''''This shit was fucking hard...'''''




* The two entrances remain OPEN until the Castle has been taken by a Monarchy.
'''''This shit was fucking hard to get working correctly...'''''

Latest revision as of 05:03, 26 May 2024


Castle Ragako

Castle Ragako Details

  • Castle Ragako can be found on Titan Island
  • The portal to Ragako can be found on the Sho side of the Town Network and is limited to Level 126+
  • The Castle is surrounded by walls with two entrances.
  • The Castle Entrances can be found on the East and West side walls and remain OPEN until the Castle has been taken by a Monarchy.
  • INSIDE Castle Ragako is a NO-LOG landblock
  • A flaming disco ball that will randomly buff players nearby with level 8 buffs
  • Uber vendors

Taking Ownership of The Castle

Taking Ownership of the Castle

  • Ownership of the Castle is achieved when a player who is either a Monarch or part of a Monarchy kills The Heart of Ragako.
  • The player who makes the kill on The Heart of Ragako MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
  • Ownership of the Castle will remain in place for an initial (24) hours if it is taken by another Monarchy.
  • Ownership Time of the castle can increase or decrease with increased activity around the server

Castle Ownership

Once castle ownership is achieved several things will happen inside and around the Castle.

  • A large bonfire will appear in the place of The Heart of Ragako.
  • The Castle Stone will appear outside castle near the island drop from Town Network.
  • The Castle Stone can be used by the castle owner Monarchy for entry into the castle.
  • The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
  • The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances.
  • Several useable Hatches will spawn inside the castle walls
  • The Ragako Wishing Well will spawn in the center of the castle
  • The castle will be surrounded by walls
  • Entry into the castle is sealed-off to prevent entry into the castle by walls that can't be attacked are added to the East and West Castle entrances.
  • NPC Buff Agent will de-spawn and leave town

Taking Ownership away from a Monarchy

East and West Gate Guardians

  • Either the East Gate Guardian or West Gate Guardian must be killed by an attacker who is either a monarch or part of a monarchy
  • Once killed an attackable Gate will replace the corresponding entrance solid wall to prevent entry until it is killed by an attacker who is either a monarch or part of a monarchy
Gate Guardian Re-spawn Dynamics
  • When the East Gate Guardian has been killed a (60) minute timer is set for the East Gate Guardian.
  • When the West Gate Guardian has been killed a (60) minute timer is set for the Wast Gate Guardian.
  • Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES BOTH Gate Guardian respawn timers by (5) minutes of either if active
  • Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES BOTH Gate Guardian respawn timers by (5) minutes of either if active

East and West Gates

  • Either the Ragako East Gate or Ragako West Gate must be killed by an attacker who is either a monarch or part of a monarchy
  • The Large Bonfire inside the Castle is de-spawns
  • The Fog around the castle turns red
  • (3) minutes after killing the Ragako East or West Gate, the blue base of the Heart of Ragako will appear at the spawn location in town.
  • After another (2) minute wait The Heart of Ragako will spawn
    • If there is less than (30) minutes left in ownership time, the (5) minute wait after killing either Gate the Spawn of the Heart of Ragako will spawn in just (2) minutes
Gate Respawn Dynamics
  • When the Ragako East Gate has been killed an initial (30) minute timer is the respawn time.
  • When the Ragako West Gate has been killed an initial (30) minute timer is the respawn time.
  • Ranked player kills in the Ragako Red Zone by a castle owner DECREASES BOTH Gate respawn timers by (5) minutes of either if active
  • Ranked player deaths in the Ragako Red Zone of a castle owner INCREASES BOTH Gate respawn timers by (5) minutes of either if active

Castle Ownership Expiration

When the castle Ownership time expires, several things happen in the area of the castle.

Castle Respite Expiration

When Castle Respite expires after (42) minutes, several things happen in the area of the castle.

  • The Castle Ragako Respite Event ends
  • The Fog around the castle turns White
  • Vendors low level vendors return to the castle
  • The Large Bonfire inside the Castle is de-spawns
  • The Heart of Ragako spawn where the Large Bonfire was
  • The Castle Stone Embers Event will end, and Titans and Embers will stop spawning outside the castle
  • The Buff Agent returns to town

Castle Benefits

Castle Vendors

  • The has Castle vendors have the best buy/sell rates available.
  • When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.
  • Vendors with yellow radar dots indicate the town is not owned
  • Vendors with pink radar dots indicate the town is owned by a monarchy

Vendor/NPC List

Hatches

When the town is under ownership several hatches can be found around inside the castle function as portals to various destinations

Other Benefits

  • Experience and Luminescence is gained by players who are within the Castle walls every heartbeat
  • Ragako Gold is sometimes gained by players in the Castle owner's allegiance if there are no targets in the area.
  • Castle Ragako owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle Ragako payouts
  • Castle Ragako owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle Ragako payouts

Ownership Mechanics

Ownership Time Bonus

  • When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time INCREASES by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
  • When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time DECREASES by (1) minute for EACH TARGET
  • Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES the Castle heartbeat time by (30) seconds
  • Ranked player kills in the RagaKo Red Zone by a castle owner INCREASES the Castle Ownership time by (1) Hour
  • Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES the Castle heartbeat time by 30 seconds
  • Ranked player deaths in the RagaKo Red Zone of a castle owner DECREASES the Castle Ownership time by (1) Hour

Castle Loitering / Griefing

  • When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time DECREASES by (10) Minutes
  • Players marked as META they do not have ANY effect on the castle dynamics


Heartbeat Mechanics

Event Status Heartbeat Base Payouts Base

Heartbeat (20) minutes

60 minutes / 20 minutes = (3) payouts an hour

Heartbeat of (5) minutes

60 minutes / 5 minutes = (12) payouts and hour

Heartbeat (10) minutes

60 minutes / 10 minutes = (6) payouts an hour

Heartbeat (15) minutes

60 minutes / 15 minutes = (4) payouts an hour

Trickle Experience and Luminescence Mechanics

  • Players who receive a heartbeat are PK tagged and can't exit the area for the normal 20 second PK tag time
  • Castle Rewards are not earned if a player is inside a building
  • Castle Rewards are not earned if a player is NPK
  • Castle Rewards are not earned if a player has a Vitae Penalty
  • Castle Rewards are not earned if a player has been marked as META

Payout/Proc Indicators

When players are rewarded, they "fire" an animation color.

Blue = Castle not under control

  • ALL Players will "fire" a Blue animation on Heartbeat Payouts.

Green = The Castle is Under monarchy control and you are in the Castle owner monarchy.

  • Player is in the Castle owner monarchy "fire" Green animation.
  • Player is in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship BONUS payout when there are (0) targets are in the area.

Orange = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy

  • Players not in the Castle owner monarchy will "fire" Orange animation


Castle Message

  • F - Friends if > (0)
  • T - Targets if > (0)
  • KPH - Server ranked kills in the last (60) minutes if > (0)
  • PKPH - Players ranked kills in the last (60) minutes if > (0)
  • KS - Players ranked kills streak if > (0)
  • DS - Players PK death streak if > (0)
  • XP - Experience payout of the heartbeat
  • LP - Luminance payout of the heartbeat
  • MAX XP - Indicates you have received the maximum amount of Experience that can be received for the heartbeat based on several factors
  • MAX LP - Indicates you have received the maximum amount of Luminance that can be received for the heartbeat based on several factors
  • HB - Indicate how much time needs to pass for the player before the next Heartbeat occurs

Trickle Experience and Luminescence Calculation

Heartbeat Payout Factors

  • If the castle is owned, players who are not in the Castle owner Monarchy the experience and Luminance the calculated heartbeat payout is cut by 1/4
  • If the castle is not owned, the experience and Luminance the calculated heartbeat payout is cut by 1/10

Heartbeat Payout Scale Factors

The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:

  • Maximum Experience allowed based on server population
  • Maximum Luminance allowed based on server population
  • Current server population
  • Server ranked PK kills in the past (60) minutes
  • The players ranked PK kills in the past (60) minutes
  • The players ranked PK kill streak
  • The players ranked PK death streak
  • Non-allegiance players in the area that are considered targets to YOU at the time of heartbeat

Server Population Bonus

  • When the server population reaches 126+ the maximum payouts for the castle are doubled.
  • Players online INCREASES the calculated payout Experience by 0.005% per player when population is 126+
  • Players online INCREASES the calculated payout Luminescence by 0.005% per player when population is 126+

Server Ranked Kills Per Hour Bonus

  • Server ranked Kills for the last 60 Minutes INCREASES the calculated payout Experience by 0.003% per kill.
  • Server ranked Kills for the last 60 Minutes INCREASES the calculated payout Luminescence by 0.003% per kill.

The Players Ranked Kills Per Hour Bonus

  • Players ranked Kills for the last 60 Minutes INCREASES the calculated payout Experience by 0.03% per kill.
  • Players ranked Kills for the last 60 Minutes INCREASES the calculated payout Luminescence by 0.03% per kill.

The Players Ranked Kill Streak

  • Players ranked current kill streak INCREASES the calculated payout Experience by 0.01% per kill.
  • Players ranked current kill streak INCREASES the calculated payout Luminescence by 0.01% per kill.

The Players Ranked Death Streak

  • Players ranked current death streak DECREASES the calculated payout Experience by 0.05% per death.
  • Players ranked current death streak DECREASES the calculated payout Luminescence by 0.05% per death.

Targets Reductions and Bonuses

  • Each Target in the area DECREASES Experience to the payout by 0.10% all the way down to 0
  • Each Target in the area DECREASES Luminescence to the payout by 0.10% all the way down to 0

Fellowship Bonus

  • When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, an additional payout of 0.01% Experience is paid to a fellowship and passes up the Allegiance chain.
  • When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, an additional payout of 0.01% Luminescence is paid to a fellowship and passes up the Allegiance chain.
  • When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 13% chance to receive (1) Ragako Gold.

Castle Monarchy Ownership Server Bonuses

  • Castle Ragako owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle Ragako payouts
  • Castle Ragako owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle Ragako payouts

Experience and Luminescence Limits

POPULATION MAX PAYOUTS POTENTIAL

POPULATION 1-126

  • 600,000,000 an hour / 12 = 50,000,000 Experience per tick MAX
  • 60,000 an hour / 12 = 5,000 Luminescence per tick MAX

POPULATION 126+

  • 1,200,000,000 an hour / 12 = 100,000,000 Experience per tick MAX
  • 120,000 and hour / 12 = 10,000 Luminescence per tick MAX

Notes from FX

This shit was fucking hard to get working correctly...