A'Chard PK Ranking Points: Difference between revisions

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m (Protected "A'Chard PK Ranking Points" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
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[[Category:PK Ranking]]




The point system will most likely develop more as we move forward. It was a mix of some from the Darktide Dispatch/Vogue stuff and a lot of fresh and new my dumbass came up with.
{| class="wikitable sortable"
 
|+ '''Ranking Point Conditions'''
I either did pretty well or no one has been paying
|-
 
! !! Condition !! Point Awards !! MAX/TOTAL
attention. I'm pretty sure there will be complaints if we grow in population and popularity. I welcome input.
|-style="background-color:DarkSeaGreen"
 
| DATABASE || Base Kill Points || +2 || Max +2
Some of the points are server-side calculated by live conditions(Monarch Status/level/VP, friends/targets)+Server Kill Bonus( I can adjust this at any time by (2's) and some of the points are handled on the SQL side of different
|-style="background-color:black"
 
| || |  ||  ||
conditions( kill/death/rank history) to come up with a total.
|-style="background-color:DarkSeaGreen"
 
| DATABASE || Killed Rank #1 || +2 || Max +2
You only get points for "killing a noob" for first blood kills over level 50.
|-style="background-color:black"
 
| || |  ||  ||
Then that person does not produce rank points again for either 2 hours or level 150 which ever comes first.
|-style="background-color:DarkSeaGreen"
 
| DATABASE || | Kills Bonus (1000-3000 Kills) || +2 ||
I will add first blood kills to incident as soon as I get time.
|-style="background-color:DarkSeaGreen"
 
| DATABASE || | Kills Bonus (3001-5000 Kills) || +4 ||
Character levels are not logged anywhere because there is no ranking under character level 150 except the first blood kill over level 50 and pretty useless to log levels
|-style="background-color:DarkSeaGreen"
| DATABASE || | Kills Bonus (5000+ Kills) || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Incidents Bonus (1000-3000 Incidents ) || +2 ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Incidents Bonus (3001-5000 Incidents ) || +4 ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Incidents Bonus (5000+ Incidents ) || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Incident 1-1 || +2 ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Incidents Targets Outnumber Friends >3 || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Killed Outranked Killer >500 Ranking Points || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Killer current streak =>5 || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Killed current streak =>5 || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Killed Top 10 Ranked Player || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| DATABASE || | Killed #1 Ranked Player || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Killed Level 150-199 || +2 ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Killed Level 200-274 || +4 ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Killed Level 275 || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Killed was Monarch || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Killed had 0% Vitae Penalty || +2 || Max +2
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Incidents inside PK Arena || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||


I made sure the system always handed out an EVEN number of points to the killer so that I can ALWAYS take away exactly 1/2 of the points earned from the person who was killed.
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Incidents inside Fight Club || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||


That's why the Server Bonus can only be changed by (2s)
|-style="background-color:DarkSeaGreen"
| SERVER || | Special Event Bonus || +2 || Max +2


Even though is IS possible to score over (42) points the SQL server caps the MAX reward @42 points.
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| || | Total Kill Points Possible || +2 - +52|| Max +52
|-style="background-color:red"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| || | First Blood Kill || +6 || Max +6
|-style="background-color:black"
|  || |  ||  ||
|-style="background-color:DarkSeaGreen"
| SERVER || | Server Kill Bonus || +0 - +42 || Max (42) (DEFAULTS TO 0 ECCEPT FOR SPECIAL EVENTS)


We might not see a 42 point kill for some time as to get that many points would require someone to have a ton of incidents and kills(3000+)  bonuses




{|-
| Base Kill Points || +2 || Max +2
|-
| Monarch Kill || +6 || Max +6
|}
|}




<mark><b>A Kill MUST pass all tests for a [[A'Chard PK Trophy Drops]]: BEFORE a score can be rewarded.</b></mark>






Some of the points are server-side calculated by live conditions(Monarch Status/level/VP, friends/targets)+Server Kill Bonus(adjustable by +2).


The ranking points are are handled on the database side of different using conditions( kill/death/rank history )






MAX points GAINED for Kill: 42


MAX points LOSS for a Death: 21


 
Killed ALWAYS looses 1/2(MAX 21) of Killers Rank Point Increase(MAX 42)
 
 
 
A'Chard PK Ranking Points

Latest revision as of 04:36, 23 December 2023


Ranking Point Conditions
Condition Point Awards MAX/TOTAL
DATABASE Base Kill Points +2 Max +2
DATABASE Killed Rank #1 +2 Max +2
DATABASE Kills Bonus (1000-3000 Kills) +2
DATABASE Kills Bonus (3001-5000 Kills) +4
DATABASE Kills Bonus (5000+ Kills) +6 Max +6
DATABASE Incidents Bonus (1000-3000 Incidents ) +2
DATABASE Incidents Bonus (3001-5000 Incidents ) +4
DATABASE Incidents Bonus (5000+ Incidents ) +6 Max +6
DATABASE Incident 1-1 +2
DATABASE Incidents Targets Outnumber Friends >3 +2 Max +2
DATABASE Killed Outranked Killer >500 Ranking Points +2 Max +2
DATABASE Killer current streak =>5 +2 Max +2
DATABASE Killed current streak =>5 +2 Max +2
DATABASE Killed Top 10 Ranked Player +2 Max +2
DATABASE Killed #1 Ranked Player +2 Max +2
SERVER Killed Level 150-199 +2
SERVER Killed Level 200-274 +4
SERVER Killed Level 275 +6 Max +6
SERVER Killed was Monarch +2 Max +2
SERVER Killed had 0% Vitae Penalty +2 Max +2
SERVER Incidents inside PK Arena +6 Max +6
SERVER Incidents inside Fight Club +6 Max +6
SERVER Special Event Bonus +2 Max +2
Total Kill Points Possible +2 - +52 Max +52
First Blood Kill +6 Max +6
SERVER Server Kill Bonus +0 - +42 Max (42) (DEFAULTS TO 0 ECCEPT FOR SPECIAL EVENTS)



A Kill MUST pass all tests for a A'Chard PK Trophy Drops: BEFORE a score can be rewarded.


Some of the points are server-side calculated by live conditions(Monarch Status/level/VP, friends/targets)+Server Kill Bonus(adjustable by +2).

The ranking points are are handled on the database side of different using conditions( kill/death/rank history )


MAX points GAINED for Kill: 42

MAX points LOSS for a Death: 21

Killed ALWAYS looses 1/2(MAX 21) of Killers Rank Point Increase(MAX 42)