A'Chard PK Trophy Drops: Difference between revisions

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'''A Killers PK Trophy drop timer is now reset with a kill of a RANKED player Level 150+ with a Rank Score >= 100'''
'''A Killers PK Trophy drop timer is now reset with a kill of a RANKED player Level 150+ with a Rank Score >= 100'''


Example: YOU get killed and get a drop timer of 20 minutes.
'''Example''': YOU get killed and get a drop timer of 20 minutes.


Someone else kills you again in 8 minutes and gets no drop or rank  
Someone else kills you again in 8 minutes and gets no drop or rank  

Revision as of 15:31, 24 May 2023


RULES
Event Reward
Kill of Character with the same IP Address as Killer BOTH Characters 10% Vitae Penalty
Kill of Character with the same Monarch Nothing
Killed Character had >10% Vitae Nothing
Killed Character Level <50: Nothing Nothing
Trophies Turn-in Hannibal Lector


REWARD CONDITIONS
CONDITION REWARD KILLED PLAYER TROPHY DROP TIMER
FIRST BLOOD

Kill of a Character

Level=>50

(1) Small Vial of Blood in Killed Corpse

(1) Death Certificate Killers main pack for kills Level 150+


Experience Reward = 10,000,000

Luminance Reward = 100

Kill is recorded

Kill is Ranked

60 MINUTES

Kill of Character

Level>= 50 & 
Level<= 99 

Experience Reward = 5,000,000

Luminance Reward = 50

30 MINUTES

Kill of Character
Level>= 100 & 
Level<= 149

(1) Small Vial of Blood in Killed Corpse


Experience Reward = 10,000,000

Luminance Reward = 100

45 MINUTES

Kill of Character
Level>= 150 & 
Level<= 199

(1) Death Certificate in Killers main pack

Kill is recorded

Kill is Ranked


Experience Reward is calculated

The BASE payout is 15,000,000 Experience

The MAX payout is 30,000,000 Experience

The Killer is rewarded either the calculated Experience or 15,000,000 Experience depending on which is highest up to a max of 30,000,000 Experience


Luminance Reward is calculation

The BASE payout is 200 luminance

The MAX payout is 1000 luminance

The Killer is rewarded either the killed players rank number in luminance before the kill occurred or 200 depending on which is highest up to a max of 1000

Death Streak 0-3: 30 MINUTES

Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row.

10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)


Death Streak >10: Ranked but no Trophy Rewards and killed receives a META +1 in the database

Kill of Character
Level>=200 & 
Level<=274

(1) Small Vial of Blood in Killed Corpse

(1) Death Certificate in Killers main pack

Kill is recorded

Kill is Ranked


Experience Reward is calculated

The BASE payout is 25,000,000 Experience

The MAX payout is 50,000,000 Experience

The Killer is rewarded either the calculated Experience or 25,000,000 Experience depending on which is highest up to a max of 50,000,000 Experience


Luminance Reward is calculation

The BASE payout is 400 luminance

The MAX payout is 3000 luminance

The Killer is rewarded either the killed players rank number in luminance before the kill occurred or 400 depending on which is highest up to a max of 3000

Death Streak 0-3: 20 MINUTES

Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row.

10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)


Death Streak >10: Ranked but no Trophy Rewards and killed receives a META +1 in the database

Kill of Character
Level 275

(1) Large Vial of Blood in Killed Corpse

(1) Death Certificate in Killers main pack

Kill is recorded

Kill is Ranked


Experience Reward is calculated

The BASE payout is 50,000,000 Experience

The MAX payout is 100,000,000 Experience

The Killer is rewarded either the calculated Experience or 50,000,000 Experience depending on which is highest up to a max of 100,000,000 Experience



Luminance Reward is calculation

The BASE payout is 600 luminance

The MAX payout is 5000 luminance

The Killer is rewarded either the killed players rank number in luminance before the kill occurred or 600 depending on which is highest up to a max of 5000

Death Streak 0-3: 15 MINUTES

Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row.

10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)


Death Streak >10: Ranked but no Trophy Rewards and killed receives a META +1 in the database

Suicides -50 Points MINIMUM
  • Suicides Base Point Loss per Suicide -50
  • Suicides add an Additional -10 Points Lost per target in the area
  • Suicides logged to the database for webpage of SHAME!
  • Suicides do not affect the Player or Monarch Incident #
  • Suicides do not affect the Player or Monarch Player Death #
  • Suicides reset the Player Streak to 0
  • Suicides adds +1 to the Death Streak of the Player
META Flags and Kills FLAT +6 POINTS
  • IF Killed Ranking =0
  • Killed Death Streak >=10
  • Killed gets +1 Marked as a META in database
  • Killer gets (+6) Flat Ranking Points, NO BONUSES
  • Server code may be implemented at a later date to auto-ban Characters with an extremely high number of META marks


FX's Notes

A Killers PK Trophy drop timer is now reset with a kill of a RANKED player Level 150+ with a Rank Score >= 100

Example: YOU get killed and get a drop timer of 20 minutes.

Someone else kills you again in 8 minutes and gets no drop or rank

You then rank kill someone over 150+ with a rank of 101 (4) minutes later

This causes YOUR drop timer to go poof and you start dropping again 8 minutes early



Experience Calculation

Experience is calculated using the following information about the killed player before the kill occurred

  • CharRankScore
  • CharacterKills
  • CharacterDeaths
  • Incidents
  • CurrentStreak



Lum Calculation

if (killed.CharRankScore) > RankedKillGrantLum)
{
   RankedKillGrantLum = killed.CharRankScore);
   if (RankedKillGrantLum > RankedKillMaxLumPaid)
   {
       RankedKillGrantLum = RankedKillMaxLumPaid;
   }
}