A'Chard PK Trophy Drops
RULES
Event | Reward |
---|---|
Kill of Character with the same IP Address as Killer | BOTH Characters 10% Vitae Penalty |
Kill of Character with the same Monarch | Nothing |
Killed Character had >10% Vitae | Nothing |
Killed Character Level <50: Nothing | Nothing |
Trophies Turn-in | Hannibal Lector |
REWARD CONDITIONS
CONDITION | REWARD | KILLED PLAYER TROPHY DROP TIMER |
---|---|---|
FIRST BLOOD
Kill of a Character Level=>50 |
(1) Small Vial of Blood in Killed Corpse (1) Death Certificate Killers main pack for kills Level 150+ Kill is recorded Kill is Ranked
Luminance Reward = 100 |
60 MINUTES |
Kill of Character Level>= 50 & Level<= 99 |
Experience Reward = 5,000,000 |
30 MINUTES |
Kill of Character
Level>= 100 & Level<= 149 |
(1) Small Vial of Blood in Killed Corpse
Luminance Reward = 100 |
30 MINUTES |
Kill of Character
Level>= 150 & Level<= 199 |
(1) Large Vial of Blood in Killed Corpse Kill is recorded Kill is Ranked
The BASE payout is 15,000,000 Experience The MAX payout is 30,000,000 Experience The Killer is rewarded either the calculated Experience or 15,000,000 Experience depending on which is highest up to a max of 30,000,000 Experience
The BASE payout is 200 luminance The MAX payout is 1000 luminance The Killer is rewarded either the killed players (rank number / 2) in luminance before the kill occurred or 200 depending on which is highest up to a max of 1000 |
Death Streak 0-3: 30 MINUTES Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row. 10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)
|
Kill of Character
Level>=200 & Level<=274 |
(1) Small Vial of Blood in Killed Corpse (1) Death Certificate in Killers main pack Kill is recorded Kill is Ranked
The BASE payout is 25,000,000 Experience The MAX payout is 50,000,000 Experience The Killer is rewarded either the calculated Experience or 25,000,000 Experience depending on which is highest up to a max of 50,000,000 Experience
The BASE payout is 400 luminance The MAX payout is 3000 luminance The Killer is rewarded either the killed players (rank number / 2) in luminance before the kill occurred or 400 depending on which is highest up to a max of 3000 |
Death Streak 0-3: 20 MINUTES Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row. 10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)
|
Kill of Character
Level 275 |
(1) Large Vial of Blood in Killed Corpse (1) Death Certificate in Killers main pack Kill is recorded Kill is Ranked
The BASE payout is 50,000,000 Experience The MAX payout is 100,000,000 Experience The Killer is rewarded either the calculated Experience or 50,000,000 Experience depending on which is highest up to a max of 100,000,000 Experience
The BASE payout is 600 luminance The MAX payout is 5000 luminance The Killer is rewarded either the killed players (rank number / 2) in luminance before the kill occurred or 600 depending on which is highest up to a max of 5000 |
Death Streak 0-3: 15 MINUTES Death Streak 3-10: 4 Hours * Current Death Streak up to a Streak of 10 Deaths in row. 10 Deaths * 4 Hours = MAX of 40 hours(1.5 days)
|
Suicides | -50 Points MINIMUM |
|
META KILLS | Kills of META marked characters are not ranked |
If the Killed has a Death Streak >=10 the Killed gets marked as META and the kill is ignored |
|
FX's Notes
A Killers PK Trophy drop timer is now reset with a kill of a RANKED player Level 150+ with a Rank Score >= 100
Example: YOU get killed and get a drop timer of 20 minutes.
Someone else kills you again in 8 minutes and gets no drop or rank
You then rank kill someone over 150+ with a rank of 101 (4) minutes later
This causes YOUR drop timer to go poof and you start dropping again 8 minutes early
Calculations
Experience Calculation
Experience is calculated using the following information about the killed player before the kill occurred
CalculatedXPReturn = irank + ikills + istreak + iincidents; CalculatedXPReturn = CalculatedXPReturn -ideaths -ideathstreak; CalculatedXPReturn = CalculatedXPReturn + (iincidents * imod1); CalculatedXPReturn = CalculatedXPReturn + CalculatedXPReturn * iincidents;
150 && Level <= 199 imod1 = 80
Level >= 200 && Level <= 274 imod1 = 100
Level >= 275 imod1 = 120
==+ Lum Calculation ==+
if (killed.CharRankScore) > RankedKillGrantLum) { RankedKillGrantLum = killed.CharRankScore); if (RankedKillGrantLum > RankedKillMaxLumPaid) { RankedKillGrantLum = RankedKillMaxLumPaid; } }