Ragako: Difference between revisions

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* The Castle is surrounded by walls with two entrances.  
* The Castle is surrounded by walls with two entrances.  
* The Castle Entrances can be found on the East and West side walls and remain OPEN until the Castle has been taken by a Monarchy.
* The Castle Entrances can be found on the East and West side walls and remain OPEN until the Castle has been taken by a Monarchy.
* '''Castle RagaKo is a NO-LOG landblock'''
* '''INSIDE Castle Ragako is a NO-LOG landblock'''
* A Buff Agent who will provide free buffs
* A flaming disco ball that will randomly buff players nearby with level 8 buffs
* A flaming disco ball that will randomly buff players nearby with level 8 buffs
* Uber vendors


== Taking Ownership of The Castle ==
== Taking Ownership of The Castle ==
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=== Taking Ownership of the Castle ===
=== Taking Ownership of the Castle ===


* Ownership of the Castle is achieved when a player who is part of a Monarchy kills The [[Heart of RagaKo]].
* Ownership of the Castle is achieved when a player who is either a Monarch or part of a Monarchy kills The [[Heart of Ragako]].
* The player who makes the kill on The [[Heart of RagaKo]] MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
* The player who makes the kill on The [[Heart of Ragako]] MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
* Ownership of the Castle will remain in place for an initial (24) hours if the Castle is not re-taken by another Monarchy.
* Ownership of the Castle will remain in place for an initial (24) hours if it is taken by another Monarchy.
* Ownership Time of the castle can increase or decrease with increased activity around the server


=== Castle Ownership ===
=== Castle Ownership ===
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'''Once castle ownership is achieved several things will happen inside and around the Castle'''.
'''Once castle ownership is achieved several things will happen inside and around the Castle'''.


* A large bonfire will appear in the place of The [[Heart of RagaKo]].
* A large bonfire will appear in the place of The [[Heart of Ragako]].
* The [[Castle Stone]] will appear outside castle near the island drop from Town Network.
* The [[Castle Stone]] will appear outside castle near the island drop from Town Network.
* The [[Castle Stone]] can be used by the castle owner Monarchy for entry into the castle.
* The [[Castle Stone]] can be used by the castle owner Monarchy for entry into the castle.
* The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
* The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
* The East and West Gates A Gate Guardian will spawn '''outside''' each of the corresponding Castle entrances.
* The East and West Gates A Gate Guardian will spawn '''outside''' each of the corresponding Castle entrances.
* "'''Trickle'''" Experience and Luminescence gained by players of the Castle owner Monarchy who are within the Castle walls is increased significantly.
* "'''Trickle'''" Experience and Luminescence gained by players NOT in the Castle owner Monarchy who are within the Castle walls is increased slightly.
* Several useable Hatches will spawn inside the castle walls
* Several useable Hatches will spawn inside the castle walls
* The Ragako Wishing Well will spawn in the center of the castle
* The Ragako Wishing Well will spawn in the center of the castle
* The castle will be surrounded by walls
* Entry into the castle is sealed-off to prevent entry into the castle by walls that <mark>'''''can't'''''</mark> be attacked are added to the East and West Castle entrances.
* Entry into the castle is sealed-off to prevent entry into the castle by walls that <mark>'''''can't'''''</mark> be attacked are added to the East and West Castle entrances.
* A Gate Guardian will spawn at both the East and West sides of the castle
* NPC Buff Agent will de-spawn and leave town
* NPC Buff Agent will de-spawn and leave town


=== Taking Ownership away from a Monarchy ===
=== Taking Ownership away from a Monarchy ===
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==== East and West Gate Guardians ====
==== East and West Gate Guardians ====


'''When either an [[East Gate Guardian]] or [[West Gate Guardian]] has been killed'''
* Either the [[East Gate Guardian]] or [[West Gate Guardian]] must be killed by an attacker who is either a monarch or part of a monarchy
 
* Once killed an attackable Gate will replace the corresponding entrance solid wall to prevent entry until it is killed by an attacker who is either a monarch or part of a monarchy
* An attackable Gate will replace the corresponding entrance solid wall to prevent entry from players not in the Castle owner Monarchy until a Gate has been killed.


===== Gate Guardian Re-spawn Dynamics =====
===== Gate Guardian Re-spawn Dynamics =====
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==== East and West Gates ====
==== East and West Gates ====


'''When the East OR West '''Gate''' has been killed'''
* Either the [[East Gate]] or [[West Gate]] must be killed by an attacker who is either a monarch or part of a monarchy
 
* The Large Bonfire inside the Castle is de-spawns
* The Large Bonfire inside the Castle is de-spawns
* The Fog around the castle turns red
* The Fog around the castle turns red
* (3) minutes after killing the Ragako East or West Gate, the blue base of the Heart of Ragako will appear at the spawn location in town.
* (3) minutes after killing the Ragako East or West Gate, the blue base of the [[Heart of Ragako]] will appear at the spawn location in town.
* After another (2) minute wait The Heart of Ragako will spawn
* After another (2) minute wait The [[Heart of Ragako]] will spawn
** If there is less than 16 minutes left in ownership time, the (5) minute wait after killing the Ragako East or West Gate and before the Spawn of the Heart of Ragako is skipped and the Heart of Ragako spawn in just (2) minutes
** If there is less than 16 minutes left in ownership time, the (5) minute wait after killing the Ragako East or West Gate and before the Spawn of the Heart of Ragako is skipped will spawn in just (2) minutes


===== Gate Re-spawn Dynamics =====
===== Gate Re-spawn Dynamics =====
* When the East Gate has been killed a (30) minute timer is set for the East Gate.
* When the [[East Gate]] has been killed a (30) minute timer is set for the [[East Gate]].
* When the West Gate has been killed a (30) minute timer is set for the Wast Gate.
* When the [[West Gate]] has been killed a (30) minute timer is set for the [[Wast Gate]].
* Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES BOTH Gate respawn timers by (5) minutes of either if active
* Ranked player kills in the [[Ragako]] Red Zone by a castle owner DECREASES BOTH Gate respawn timers by (5) minutes of either if active
* Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES BOTH Gate respawn timers by (5) minutes of either if active
* Ranked player deaths in the [[Ragako]] Red Zone of a castle owner INCREASES BOTH Gate respawn timers by (5) minutes of either if active


=== Castle Ownership Expiration ===
=== Castle Ownership Expiration ===
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* The [[Ragako Wishing Well]] is removed
* The [[Ragako Wishing Well]] is removed
* The Uber castle vendors are removed
* The Uber castle vendors are removed
* A Large Bonfire inside the spawns inside Castle
* The [[Castle Ragako Respite Event]] is started and will last for (42) minutes
* The [[Castle Ragako Respite Event]] is started and will last for (42) minutes
* The [[Castle Stone Ember]]s Event will start
* The [[Castle Stone Ember]]s Event will start
* Special spawns around the castle perimeter will spawn either [[Titan Male|Titans]] or [[Castle Stone Ember]]s


=== Castle Respite Expiration ===
=== Castle Respite Expiration ===
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=== Castle Vendors ===
=== Castle Vendors ===


The has Castle vendors have the best buy/sell rates available.
* The has Castle vendors have the best buy/sell rates available.
* When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.
* Vendors with yellow radar dots indicate the town is not owned
* Vendors with pink radar dots indicate the town is owned by a monarchy


The normal vendors are designated by normal yellow NPC dots on radar.
When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.


* [[Talida Farnham the Witch]]
* [[Talida Farnham the Witch]]
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== '''Ownership Mechanics''' ==
== '''Ownership Mechanics''' ==


Affecting the castle ownership, Heartbeat Time and Payout Frequency:
=== '''Ownership Time Bonus''' ===
 
 
<mark>'''If a player has been marked as META they do not have ANY effect on the castle dynamics '''</mark>
 
 
=== '''Affected Dynamics''' ===
 
* Ownership of the Castle Time Expiration date/time
* Payout Amounts
* Heartbeat Timer
 
=== '''Ranked kills around Castle''' ===


* When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time <MARK>'''INCREASES'''</MARK> by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
* When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (1) minute for '''EACH TARGET'''
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''DECREASES'''</MARK> the Castle heartbeat time by (30) seconds
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''DECREASES'''</MARK> the Castle heartbeat time by (30) seconds
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''INCREASES'''</MARK> the Castle Ownership time by (1) Hour
* Ranked player kills in the RagaKo Red Zone by a castle owner <MARK>'''INCREASES'''</MARK> the Castle Ownership time by (1) Hour
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''INCREASES'''</MARK> the Castle heartbeat time by 30 seconds
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''INCREASES'''</MARK> the Castle heartbeat time by 30 seconds
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''DECREASES'''</MARK> the Castle Ownership time by (1) Hour
* Ranked player deaths in the RagaKo Red Zone of a castle owner <MARK>'''DECREASES'''</MARK> the Castle Ownership time by (1) Hour


=== '''Castle Loitering / Griefing''' ===
=== '''Castle Loitering / Griefing''' ===
* When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time <MARK>'''INCREASES'''</MARK> by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
 
* When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (1) minute for '''EACH TARGET'''
* When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (10) Minutes
* When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time <MARK>'''DECREASES'''</MARK> by (10) Minutes
* <mark>'''Players marked as [[META]] they do not have ANY effect on the castle dynamics'''</mark>


== '''Trickle Experience and Luminescence Mechanics''' ==
== '''Trickle Experience and Luminescence Mechanics''' ==
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* Castle Rewards will not be earned if a player has been marked as '''[[A'Chard PK Trophy Drops|META]]'''.
* Castle Rewards will not be earned if a player has been marked as '''[[A'Chard PK Trophy Drops|META]]'''.


=== Payout Proc Indicators ===
=== Payout/Proc Indicators ===


'''When players are rewarded, they "fire" an animation color.'''
'''When players are rewarded, they "fire" an animation color.'''


==== <b><font color=blue>Blue</font></b> = Castle not under control ====
==== <b><font color=blue>Blue</font></b> = Castle not under control ====
* ALL Players will "fire" a <b><font color=blue>Blue</font></b> animation on Heartbeat Payouts.
* ALL Players will "fire" a <b><font color=blue>Blue</font></b> animation on Heartbeat Payouts.


==== <b><font color=green>Green</font></b> = The Castle is Under monarchy control and you are in the Castle owner monarchy. ====
==== <b><font color=green>Green</font></b> = The Castle is Under monarchy control and you are in the Castle owner monarchy. ====
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* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> animation.
* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> animation.
* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> circling animation when they receive a fellowship <b>BONUS</b> payout when there are (0) targets are in the area.
* Player is in the Castle owner monarchy "fire" <b><font color=green>Green</font></b> circling animation when they receive a fellowship <b>BONUS</b> payout when there are (0) targets are in the area.


==== <b><font color=orange>Orange</font></b> = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy ====
==== <b><font color=orange>Orange</font></b> = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy ====
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== '''Trickle Experience and Luminescence Calculation''' ==
== '''Trickle Experience and Luminescence Calculation''' ==
'''There are server options for adjusting Payout amounts and limits on the fly based on several server factors'''


=== '''Payouts''' ===  
=== '''Payouts''' ===  


* Payout multipliers are only applied to the Castle Owner Monarchy.
* If the castle is owned Players who are not in the Castle owner Monarchy will only receive the 1/2 experience and Luminance payout
* Players who are not in the Castle owner Monarchy will only receive the BASE experience and <b><mark>'''NO''' Luminance is paid out</b></mark>.
* If the castle is not owned, 1/10 the experience and 0 Luminance is paid


=== '''Factors''' ===  
=== '''Factors''' ===  
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* Current Server Population
* Current Server Population
* Ranked PK Kills per hour
* Ranked PK Kills per hour
* non-allegiance Players in the area that are considered '''targets''' to "'''YOU'''" at the time of reward
* Non-allegiance Players in the area that are considered '''targets''' to "'''YOU'''" at the time of reward


=== '''Population Bonus''' ===
=== '''Population Bonus''' ===


* Each online player pop 50+ <mark>'''INCREASES'''</mark> Experience to the heartbeat payouts.
* Each online player <mark>'''INCREASES'''</mark> Experience by 1% of cRagaKoPayXP to the heartbeat payouts.
* Each online player 50+ <mark>'''INCREASES'''</mark> Luminescence to the heartbeat payouts.
* Each online player <mark>'''INCREASES'''</mark> Luminescence by .05% of cRagakoPayLum to the heartbeat payouts.
* <mark>'''When the server population reaches 126+ the maximum payouts for the castle are doubled.''' </mark>
* <mark>'''When the server population reaches 126+ the maximum payouts for the castle are doubled.''' </mark>


=== '''Ranked Kills Per Hour Bonus''' ===
=== '''Ranked Kills Per Hour Bonus''' ===


* Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Experience to the heartbeat payouts.
* Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Experience by 0.05% of cRagaKoPayXP to the heartbeat payouts.
* Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Luminescence to the heartbeat payouts.
* Each Ranked Kill for the last 60 Minutes <mark>'''INCREASES'''</mark> Luminescence by 0.05% of cRagakoPayLum to the heartbeat payouts.


=== '''Targets Reductions and Bonuses''' ===
=== '''Targets Reductions and Bonuses''' ===


* Each Target in the area will <mark>'''REDUCE'''</mark> Experience to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.
* Each Target in the area will <mark>'''REDUCE'''</mark> Experience to the payout by 10% all the way down to 0
* Each Target in the area will <mark>'''REDUCE'''</mark> Luminescence to the payout by 1/2 all the way down to 0 somewhere between 9 to 11 targets.
* Each Target in the area will <mark>'''REDUCE'''</mark> Luminescence to the payout by 10% all the way down to 0


=== '''Target Bonuses''' ===
=== '''Target Bonuses''' ===


* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an <mark>additional payout of 31%</mark> more that shares in a fellowship and passes up the Allegiance chain.
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an <mark>additional payout of 0.05% </mark> more that shares in a fellowship and passes up the Allegiance chain.
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a <mark>'''25%'''</mark> chance to receive (1) [[Ragako Gold]].
* When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a <mark>'''13%'''</mark> chance to receive (1) [[Ragako Gold]].


=== '''Castle Monarchy Ownership Server Bonuses''' ===   
=== '''Castle Monarchy Ownership Server Bonuses''' ===   
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== '''Notes from FX''' ==
== '''Notes from FX''' ==
What happened to Ragako village?
How and why did the people from Connie's village turn into ...
After the destruction of the wall, the Marleyans started experimenting with their advanced tech on the people of Paradis, which led to the injecting of spinal fluid taken from Zeke to an element which resulted in a mist formation across the entire Ragako village.




'''''This shit was fucking hard...'''''
'''''This shit was fucking hard...'''''

Latest revision as of 04:18, 13 May 2024


Castle Ragako

Castle Ragako Details

  • Castle Ragako can be found on Titan Island
  • The portal to Ragako can be found on the Sho side of the Town Network and is limited to Level 126+
  • The Castle is surrounded by walls with two entrances.
  • The Castle Entrances can be found on the East and West side walls and remain OPEN until the Castle has been taken by a Monarchy.
  • INSIDE Castle Ragako is a NO-LOG landblock
  • A flaming disco ball that will randomly buff players nearby with level 8 buffs
  • Uber vendors

Taking Ownership of The Castle

Taking Ownership of the Castle

  • Ownership of the Castle is achieved when a player who is either a Monarch or part of a Monarchy kills The Heart of Ragako.
  • The player who makes the kill on The Heart of Ragako MUST be in either a Monarch with followers or part of another allegiance in order to take control of the castle.
  • Ownership of the Castle will remain in place for an initial (24) hours if it is taken by another Monarchy.
  • Ownership Time of the castle can increase or decrease with increased activity around the server

Castle Ownership

Once castle ownership is achieved several things will happen inside and around the Castle.

  • A large bonfire will appear in the place of The Heart of Ragako.
  • The Castle Stone will appear outside castle near the island drop from Town Network.
  • The Castle Stone can be used by the castle owner Monarchy for entry into the castle.
  • The Vendors(yellow) that are in Castle are replaced with (pink)Vendors with slightly better exchange rates.
  • The East and West Gates A Gate Guardian will spawn outside each of the corresponding Castle entrances.
  • Several useable Hatches will spawn inside the castle walls
  • The Ragako Wishing Well will spawn in the center of the castle
  • The castle will be surrounded by walls
  • Entry into the castle is sealed-off to prevent entry into the castle by walls that can't be attacked are added to the East and West Castle entrances.
  • NPC Buff Agent will de-spawn and leave town

Taking Ownership away from a Monarchy

East and West Gate Guardians

  • Either the East Gate Guardian or West Gate Guardian must be killed by an attacker who is either a monarch or part of a monarchy
  • Once killed an attackable Gate will replace the corresponding entrance solid wall to prevent entry until it is killed by an attacker who is either a monarch or part of a monarchy
Gate Guardian Re-spawn Dynamics
  • When the East Gate Guardian has been killed a (60) minute timer is set for the East Gate Guardian.
  • When the West Gate Guardian has been killed a (60) minute timer is set for the Wast Gate Guardian.
  • Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES BOTH Gate Guardian respawn timers by (5) minutes of either if active
  • Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES BOTH Gate Guardian respawn timers by (5) minutes of either if active

East and West Gates

  • Either the East Gate or West Gate must be killed by an attacker who is either a monarch or part of a monarchy
  • The Large Bonfire inside the Castle is de-spawns
  • The Fog around the castle turns red
  • (3) minutes after killing the Ragako East or West Gate, the blue base of the Heart of Ragako will appear at the spawn location in town.
  • After another (2) minute wait The Heart of Ragako will spawn
    • If there is less than 16 minutes left in ownership time, the (5) minute wait after killing the Ragako East or West Gate and before the Spawn of the Heart of Ragako is skipped will spawn in just (2) minutes
Gate Re-spawn Dynamics
  • When the East Gate has been killed a (30) minute timer is set for the East Gate.
  • When the West Gate has been killed a (30) minute timer is set for the Wast Gate.
  • Ranked player kills in the Ragako Red Zone by a castle owner DECREASES BOTH Gate respawn timers by (5) minutes of either if active
  • Ranked player deaths in the Ragako Red Zone of a castle owner INCREASES BOTH Gate respawn timers by (5) minutes of either if active

Castle Ownership Expiration

When the castle Ownership time expires, several things happen in the area of the castle.

Castle Respite Expiration

  • The Castle Ragako Respite Event ends
  • The Fog around the castle turns White
  • Vendors low level vendors return to the castle
  • The Large Bonfire inside the Castle is de-spawns
  • The Heart of Ragako spawn where the Large Bonfire was
  • The Castle Stone Embers Event will end, and Titans and Embers will stop spawning outside the castle
  • The Buff Agent returns to town

Castle Benefits

Castle Vendors

  • The has Castle vendors have the best buy/sell rates available.
  • When the castle is under control, Uber versions of many of the vendors spawn and are pink dots on radar.
  • Vendors with yellow radar dots indicate the town is not owned
  • Vendors with pink radar dots indicate the town is owned by a monarchy


Hatches

When the town is under ownership several hatches can be found around inside the castle function as portals to various destinations

  • Titan Island drop
  • Town Network Portal
  • Asheron's Castle
  • The Underground Market

Other Benefits

  • Trickle Experience and Luminescence is gained by players who are within the Castle walls.
  • Ragako Gold is sometimes gained by players in the Castle owner's allegiance if there are no targets in the area.
  • Bonus Experience and Luminescence are made if gained by players in the owner monarch if no targets are in the area.
  • Castle Ragako owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle Ragako payouts
  • Castle Ragako owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle Ragako payouts
  • Ragako Wishing Well. Place your Ragako Gold in the well and wish for something Uber.

Heartbeat Mechanics

Event Status Heartbeat Base

Normal Castle Heartbeat(Neutral)

The Heart of RagaKo is ACTIVE(Alive)

Castle not Owned by any Monarchy

(10) Minutes

Owned Castle Heartbeat(Owned)

East Gate Guardian AND West Gate Guardians are Active(Alive)

Solid Walls are up at the East and West entrances

(5) Minutes

Owned Castle Heartbeat(Owned)

East AND West Gates are Active(Alive)

(4) Minutes

Owned Castle Heartbeat(Owned)

East OR West Gates are NOT ACTIVE(dead)

The Heart of RagaKo is ACTIVE(Alive)

(3) Minutes

Ownership Mechanics

Ownership Time Bonus

  • When a castle defender(owner) receives a Heartbeat if attacker targets are (0), the Castle Ownership time INCREASES by (10) seconds for each defender up to a MAX gain of (2) minutes every Heartbeat cycle
  • When a castle defender(owner) receives a Heartbeat if attacker targets are >=(1), the Castle Ownership time DECREASES by (1) minute for EACH TARGET
  • Ranked player kills in the RagaKo Red Zone by a castle owner DECREASES the Castle heartbeat time by (30) seconds
  • Ranked player kills in the RagaKo Red Zone by a castle owner INCREASES the Castle Ownership time by (1) Hour
  • Ranked player deaths in the RagaKo Red Zone of a castle owner INCREASES the Castle heartbeat time by 30 seconds
  • Ranked player deaths in the RagaKo Red Zone of a castle owner DECREASES the Castle Ownership time by (1) Hour

Castle Loitering / Griefing

  • When a castle attacker receives a Heartbeat if defender(owner) targets are (0), the Castle Ownership time DECREASES by (10) Minutes
  • Players marked as META they do not have ANY effect on the castle dynamics

Trickle Experience and Luminescence Mechanics

  • Players who are rewarded are PK tagged and can't exit the area for the normal 20 second PK tag time
  • Castle Rewards will not be earned if a player is inside a building.
  • Castle Rewards will not be earned if a player is NPK.
  • Castle Rewards will not be earned if a player has a vitae penalty.
  • Castle Rewards will not be earned if a player has been marked as META.

Payout/Proc Indicators

When players are rewarded, they "fire" an animation color.

Blue = Castle not under control

  • ALL Players will "fire" a Blue animation on Heartbeat Payouts.

Green = The Castle is Under monarchy control and you are in the Castle owner monarchy.

  • Player is in the Castle owner monarchy "fire" Green animation.
  • Player is in the Castle owner monarchy "fire" Green circling animation when they receive a fellowship BONUS payout when there are (0) targets are in the area.

Orange = The Castle is Under monarchy control and NOT you are in the Castle owner monarchy

  • Players not in the Castle owner monarchy will "fire" Orange animation

Trickle Experience and Luminescence Calculation

Payouts

  • If the castle is owned Players who are not in the Castle owner Monarchy will only receive the 1/2 experience and Luminance payout
  • If the castle is not owned, 1/10 the experience and 0 Luminance is paid

Factors

The Experience and Luminescence rewards and how often they rewarded are scaled by several factors:

  • Current Server Population
  • Ranked PK Kills per hour
  • Non-allegiance Players in the area that are considered targets to "YOU" at the time of reward

Population Bonus

  • Each online player INCREASES Experience by 1% of cRagaKoPayXP to the heartbeat payouts.
  • Each online player INCREASES Luminescence by .05% of cRagakoPayLum to the heartbeat payouts.
  • When the server population reaches 126+ the maximum payouts for the castle are doubled.

Ranked Kills Per Hour Bonus

  • Each Ranked Kill for the last 60 Minutes INCREASES Experience by 0.05% of cRagaKoPayXP to the heartbeat payouts.
  • Each Ranked Kill for the last 60 Minutes INCREASES Luminescence by 0.05% of cRagakoPayLum to the heartbeat payouts.

Targets Reductions and Bonuses

  • Each Target in the area will REDUCE Experience to the payout by 10% all the way down to 0
  • Each Target in the area will REDUCE Luminescence to the payout by 10% all the way down to 0

Target Bonuses

  • When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also receive an additional payout of 0.05% more that shares in a fellowship and passes up the Allegiance chain.
  • When a player in the Castle owner Monarchy receives a payout, if there are (0) targets, they will also have a 13% chance to receive (1) Ragako Gold.

Castle Monarchy Ownership Server Bonuses

  • Castle RagaKo owner monarchy members are granted and additional 3% of earned Luminance elsewhere other than from Castle RagaKo payouts
  • Castle RagaKo owner monarchy members are granted and additional 5% of earned experience elsewhere other than from Castle RagaKo payouts

Experience and Luminescence

Event Status Heartbeat Base Payouts Base

Castle Neutral (no owner)

Heartbeat (10) minutes

60 minutes / 6 minutes = (6) payouts an hour

Castle Under Ownership

Heartbeat of (5) minutes

60 minutes / 5 minutes = (12) payouts and hour

East or West Guardian is dead

Heartbeat (4) minutes

60 minutes / 4 minutes = (15) payouts an hour

Castle is owned by a monarchy

Heart of RagaKo is spawned

Heartbeat (3) minutes

60 minutes / 3 minutes = (20) payouts an hour


BASELINE EXPERIENCE Example

Creepy Canyons

225,000,000 an hour Max


BASELINE LUMINESCENCE Example

Luminescence Statues

30,000 an hour Max


POPULATION MAX PAYOUTS POTENTIAL

POPULATION <= 50

250,000,000 an hour / 12 = 20,833,333 XP per tick MAX

40,000 an hour / 12 = 3,333 Luminescence per tick MAX

POPULATION >= 126

500,000,000 an hour / 12 = 41,666,666 Experience per tick MAX

80,000 an hour / 12 = 6,666 Luminescence per tick MAX

Notes from FX

This shit was fucking hard...